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How Long Does It Take To Finish Twelve Minutes?

Microsoft has scored another exclusive for its Xbox Series X|S consoles with the recent release of the point-and-click adventure game, Twelve Minutes. Published by Annapurna Interactive (the studio behind such indie darlings like Sayonara Wild Hearts and What Remains of Edith Finch), the game is also available on the Xbox One and Windows PCs through the Microsoft Store and Steam.

RELATED: What Remains Of Edith Finch: A Guide To All Achievements

In the game, players control a man (voiced by James McAvoy) who finds himself stuck in an infinite time loop wherein he and his wife (voiced by Daisy Ridley) are repeatedly assaulted in their small apartment by another man (voiced by Willem Dafoe) claiming to be a police officer. And even though the encounter and the events leading up to it lasts no longer than a few minutes, the game itself can last however long it takes the player to figure out what is really going on.

How Long Does It Take To Beat Twelve Minutes?

Despite a name like Twelve Minutes, players should expect to spend several times that duration before they can hope to see the end of the game. This is mostly due to how its central mystery is buried behind its construction as an infinite time loop, requiring players to go through numerous loops to uncover most of it.

Prior to the game's release last week, its developers had claimed that a typical playthrough should last players somewhere between six to eight hours. But according to HowLongToBeat.com, the average playthrough lasts around four and a half hours. And that is accounting for times where players might get stuck during an initial playthrough, so you should expect any subsequent playthroughs to be even shorter than that.

How Long Does It Take To 100% Complete Twelve Minutes?

The story in Twelve Minutes is laid out in such a way that not all players might experience all the possible events in the game, or in the same set order. But it is still possible to see all the possible permutations since its looping structure makes it easy for players to have do-overs of certain sections to see alternative outcomes.

So while a straight run can take just four and a half hours, as already mentioned above, a completionist run can easily bump up that time to seven hours, which is closer to the estimate given by the game's developers.

NEXT: Twelve Minutes' Biggest Issue Isn't You-Know-What, It's The Storytelling

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