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Making horrible wine in the sunshine, in Hundred Days

Chris: William Goldman, who wrote so many good things, once came up with a movie about a bottle of wine. It got made, too. I gather nobody saw it. In one of Goldman's books, he mentions that even his own kids didn't see it. A total bomb.

In honour of this film – which I haven't seen either – I named my first winery Goldman Wines. Fittingly, Goldman Wines has been a bit of a disaster. But it's been fun too.

Hundred Days is a game about making wine. Last week a demo for it was available as part of Steam's Game Festival and I gave it a bit of a tinker. It's sort of a card game and sort of a Tetris thing. You make wine by playing cards, and once you've played the cards on a grid they take up a certain amount of space. You can have fun fussing around with the grids and the cards, all of which take up spaces of different shapes, to fit as many cards into the playing area as possible. It's a nice way of creating a sense that you have more that you could do as a winemaker than you have the time or the space or the money to do. It's the right kind of frustrating.

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