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New World: Best Fire Staff Build

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The Fire Staff has been a very popular weapon during the closed beta of New World. While the beta comes to an end very soon, and everything is subject to change come the release of the full game, this best build guide is designed to give you a headstart with the Fire Staff.

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We'll cover the best weapon to pair the Fire Staff with, the weapon's abilities and what they do, as well as general playstyle tips for both PvE and PvP. The Fire Staff puts out a lot of damage, but due to its high mana cost, it can be tricky to use. Here's how to get the most out of it.

Best Fire Staff Build In New World

There are two builds that have seen a lot of use with the Fire Staff: the Fire Staff and Ice Gauntlet combination, and the Fire Staff and Rapier combination. These builds have distinct playstyles. We'll cover both here.

Fire Staff and Ice Gauntlet Build

We've gone into more depth about the Ice Gauntlet in our best Ice Gauntlet build guide, but we'll go over why the Fire Staff and Ice Gauntlet pair so well together, mostly for PvE, with some use in large-scale PvP.

Ice Gauntlet Setup

  • The Fire Staff and Ice Gauntlet combo is all built off of one active ability in the Gauntlet's Builder tree: Entombed.
  • Entombed freezes you inside a tower of ice (it can be destroyed) that greatly speeds up mana regeneration. Due to the mana costs of the Fire Staff's abilities, this is a great ability that keeps you in the fight for longer.
  • Entombed can also be used as an "uh oh" card, to use when you find yourself surrounded by enemies during PvE. It will give you a brief moment to let your cooldowns recharge.

So what about the Fire Staff? What abilities work well alongside the CC of the Ice Gauntlet and its always-damaging Ice Pylons? This is what we like to call the Burn Build.

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Fire Staff Setup

  • Active Skills Pillar of Fire, Incinerate, and Flame Thrower.
  • Pillar of Fire can be exchanged for Fireball. Pillar of Fire is better for single-target PvP, whereas Fireball is better for PvE. Mix and match to see what works best for you.
  • Flame Thrower and Incinerate are your main source of Burn damage.
  • The Cauterize Wounds passive in the Incinerate tree also provides a bit of sustainability, with health regen based on damage dealt.

Your best bet is to wear Light Armor and focus on Intelligence for max damage with the Fire Staff. Any intelligence gem can be a huge boost to your fire and burn damage, so worth looking into if you're reaching an endgame build.

Fire Staff and Rapier

The Fire Staff and Rapier is an excellent choice for PvP, especially single-target and one-on-one duels as you run around the world with your PvP flag held high. We've covered the Rapier in-depth here, if you want to read more about one of the best PvP weapons in the game.

Rapier Setup for the Fire Staff

The Fire Staff is your main damage source in this build, and as such, the Rapier is used primarily for evasion and kiting during fights.

  • Riposte is essential for PvP. If you manage to land it successfully, your opponent will be frozen in place for a short period, ideal if you can switch out to the Fire Staff and hit an ability while they're stuck.
  • Evade, when paired with the Light Armor mobility boosts, is basically the way you're going to avoid taking damage. Max out this tree.
  • You've got two options for your third active ability: Fleche or Tondo. Fleche gives you that extra mobility, whereas Tondo will apply extra bleed damage. Combine that with Burn and you've got a lot of stacking DMG, but Tondo is harder to hit if your opponent is playing ranged (most PvPers do.)

Fire Staff Setup With The Rapier

The Fire Staff is your main source of damage. Both your abilities and auto-attacks are going to melt through opponents if you can land your hits.

  • Active SkillsPillar of Fire (a targeted ability is better for PvP, takes less aiming ability), Fireball (deals damage but also reduces cooldowns with its third-tier passive), and Burn Out (the ability that gives you dash a flame-walk, which will burn enemies if you hit them.)
  • Crucial passives to pick up include Singe, which creates a burning effect after hitting a critical hit, Spellslinger, which gives you a better crit chance, and Prophet of a Fire God, for extra crit damage.
  • You're basically building a crit-heavy Fire Staff that can deal massive damage from range. Use your Burn Out to either engage or escape, and switch to the Rapier if your opponent gets close. There's a great balance here between mobility and damage.

Credit to NewWorldFans for the mastery tree images. Visit their site to experiment with some builds of your own, as well as view the massive database of gems to customize your build with. You can check out some of our other build guides below:

NEXT: New World Standard Edition Vs. Deluxe Edition – Which Is Better?

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