Project Winter is a deception game that ties in survival crafting with Among Us. The impending death blizzard and lowering of hunger make winning as a survivor even harder. Not only do you have to figure out who the imposters are, but you can't escape and win until you've repaired every objective in a tedious manner. All the while your multiple health states need tending to.
As you can imagine, it's hard to win as a survivor. Even if you kill the traitors, you have to repair and survive until you can escape; fail that and everyone dies. Below are some basics to understanding what you need to do to win and how to stay alive in Project Winter.
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Crafting Basics In Project Winter
At the very start of the match, most players will immediately start breaking stones and trees. This is so that they can quickly craft one weapon of choice before they go off to complete objectives. You can craft many things in this game. There is a cooking station and a crafting station within the cabin. The cooking station allows you to cook berries, pot pies, meat, and poisoned food. The crafting station allows you to make a sickle, pickaxe, axe, and other tools.
The main things you'll want to craft are one weapon, food, and health. There are red berries throughout the map. You can cook singles of these to create cooked berries to restore hunger. Berries combined with meat will create pot pies, which restore hunger and warmth way more. To get meat, you need to kill either wolves, bears, or moose. Moose are the safer option. To restore health, you'll need to find white flowers on the map. You can eat these as is, but combining three of them at the cooking station will craft you afirst aid kit.
Each basic weapon only requires one wood and one stone. A sickle will harvest plants faster and a pickaxe will harvest stone faster, but both can also be used to kill. The choice is yours to make on which tool you craft at the beginning. Later on, you can find guns.
You can craft a campfire kit and objective items. Campfire kits are used later in the game when everyone's warmth is severely lowering. It requires two pieces of wood. Objective items are things like gasoline canisters and circuitry, which are needed to repair the main objectives. They can be crafted with simple things like berries and wood.
How To Win As A Survivor
To win as a survivor in Project Winter, you have to repair all the objectives. Even if you kill all the traitors, you would still have to survive and call for rescue, which requires repairing the stations.
At the top right of your screen will be your objectives. The most common one is to repair the Power Station. You can find this location by looking at the map in front of the cabin. Each match, the station will require a random different amount of items to be repaired. The items will always be between gears, circuitry, and gasoline but the number and variety always differ.
To find these items, you have to open bunkers. Bunkers can only be opened with the help of other people because there will be mechanisms that everyone needs to press at the same time. To find bunkers, you have to explore and hope you bump into one. Bunkers will have the needed items for repairing objectives as well as sometimes having food or special items.
Once you complete the Power Station, there will always be a secondary objective. Sometimes you'll have to dig up parts to repair another station, other times you'll just have to defend the helipad from wolves. The second objective's location won't be as clear as the first, showing three possible areas on the cabin map. You'll have to split up and figure out which of the three locations actually has the objective then get to work.
TIP: You can find walkie-talkie crates randomly on the map. Open one and give the other one to a friend so you can both communicate without proximity chat. Traitors automatically have a walkie-talkie to talk to each other.
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To defend the helipad from wolves, all you have to do is start the repairs and kill wolves back to back. This objective is very hard to do without help, so don't start it without other survivors. The other secondary objective is digging up parts.
For the digging objective, there will be a shed full of shovels and a poster board near the secondary objective. You have to interact with the board and take a shovel. The board will put a series of images on your screen that you can zoom into or put to the side. The images reveal locations of repair parts that you must dig up. The hard part is finding these locations by exploring. On each photo, it will show you which item is buried at the location and what part of the map it's on via compass squares.
Once you've repaired both objectives, all you have to do is go back to the cabin and use the radio to call for help. Then you must look at the pinged location of the rescue and run to it. If a survivor gets lost, there will also be one escape pod, but traitors can rig it to explode.
TIP: The longer you take to complete the survivor objectives, the more the game will gift the traitors with airdrop supplies.
You must do all this before the blizzard countdown ends. The count down shows on the left of your screen with a skull and starts at 25 minutes.
How To Win As A Traitor
To win as a traitor in Project Winter, you gotta kill everyone. In the beginning, this can seem tough since you'll be two people versus six. Because the six survivors are struggling to stay alive and repair, it makes for easy killing so long as they don't team up and tell their fellow survivors that you're the killer.
There are multiple ways to kill everyone. The goal is to stop the survivors from escaping. You can do this by murdering everyone or by sabotaging their objectives until the ending blizzard approaches. Traitors can sabotage objectives by removing the items people are putting into stations and setting up traps around the perimeter. You can craft traps at the crafting station or find them in traitor crates.
If the Power Station was completed by survivors, you can go back and remove the items to ruin their progress. You can also sabotage the fire inside the cabin so people cannot get warmth and therefore get closer to death.
Traitor crates will be riddled around the map, but you have to make sure no one sees you opening it. There are also teleportation pods traitors can use to travel around faster, but survivors who are Scouts can use them as well.
End-game traitors outmatch survivors as they can find heavy weapons and items to permanently boost health stats with their traitor crates and airdrops.
The Survivor Classes, Explained
There are up to seven different survivor classes. The ones shared by traitors are a Medic and Scientist. Both survivor and traitor Medic and Scientists can do the same things. Medics can instantly pick up downed players at the cost of their own health and Scientists can revive dead players at the Truth Serum Lab. There can be two Medics per game.
For survivor Scientists, when reviving a player, you don't instantly get a fellow survivor. There is a slight chance the player will return as a traitor. To revive a player, you must get three people to open the lab with you and then have the heart of the dead player which can be found on their corpse. There can only be one Scientist per game.
A Scout can use the teleportation devices traitors have around the map known as traitor hatches. When using a walkie-talkie, they can also see a color indicator on the compass on top of the screen, showing where their partner is on the map. A Scout's value lies within mobility. There can only be two Scouts per game.
Soldiers are tough players who have the ability to open the Armory and take less damage from animals like wolves and bears. The Armory is a building that contains weapons and weapon parts which are overpowered against a weaponless foe. The Armory's location is shown to a Soldier once the first objective is completed and it requires two other people to open. There can only be one Soldier per game.
A Detective can analyze the situation to figure out who the real traitor is. They have the ability to investigate dead bodies, open traitor crates and traps to find out if someone is a traitor or not. There can only be one Detective.
Hackers have a special ability much like Medics do. This ability must charge up over time and once enabled, a Hacker can open things by themselves without the help of other players. They can open bunkers or the Truth Serum Lab and Armory. Because of this, they can acquire important items fast instead of waiting around for help. There can be two Hackers per game.
The last survivor class is a Defector. The Defector's only ability and purpose is to open traitor crates for fellow survivors. This is done by waiting for their ability to charge up. There can only be one Defector per game.
TIP: Because there can only be a specific amount of each class per game, and the classes vary every match, traitors can use this to their advantage or disadvantage and lie about their role. For example, a traitor can say they are a Soldier. If you're a Soldier, you know they're lying because there can only be one.
The Traitor Classes, Explained
A regular traitor's only mission and ability are to kill and deceive. However, there are around three more options for traitors, as they can also be a Medic, Scientist, or Identity Thief.
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A traitor Medic has the exact same ability as a survivor Medic. A special ability to instantly pick up any nearby downed player with no discrimination at the cost of some of your health.
A traitor Scientist can clone a dead player and turn them into a fellow traitor. To clone a dead player, you need to take the heart from their corpse and take it to the Truth Serum Lab. This lab has to be opened by three players pressing the correct controls at the same time. These controls are spread out far from the lab. This won't work if the player you're trying to revive has exited the match.
The third traitor isn't really a traitor until they decide to be. The Identity Thief is known as a neutral role. You have no objective until you choose a side, survivors or traitors. You can't escape unless you take a survivor role and if you were used in a Truth Serum Lab and haven't taken a role, both parties will visually see you as the enemy.
As an Identity Thief in Project Winter, to steal a role you must have a dead body. By interacting with the body you have the option to take the person's role, but it will not tell you what that role is until you've taken it.
The Basics To Global Events
If you thought all the above information was complex enough, welcome to global events. Global events happen every so often and make the game harder for both survivors and traitors alike. They mix up the game so things don't become tedious and stagnant.
One global event is known as the Solar Flare. Everything is blinded with bright light and everyone gets teleported to a random location. When teleported by this global event, your compass disappears for a while so you're truly lost. Your best bet is to quickly find the cabin and recover from being lost and losing health stats before going out again and completing your mission. Beginner players are sure to die here if they haven't figured out how to track their location.
The other global event is Mass Hysteria. This turns every player into a white rabbit and removes any indication of identity. You can no longer see people's usernames or voice chat indicators of who is talking. This can help traitors get out of a sticky situation if they get caught red-handed. You don't want to start attacking the wrong person, so it's best to wait it out unless you're sure of which bunny is who.
TIP: When inside the cabin, no player can attack you. Both traitors and survivors are safe inside the cabin unless they get exiled from using the cabin.
Tracking Your Location
If you're directionally challenged, this may be a very hard game for you. There is one map, but you cannot take it with you. It stays at the cabin. The map only shows structures and main objectives, no bunkers or crates.
The way to properly understand where you are is by using the compass on the top center of your screen. This compass has nine squares along with North, East, South, and West indicators. If you look back at the cabin map, you'll notice it's also cut into nine squares. You'll have to keep track of your location by understanding what square you're in and what square you need to get to. Whatever square is white on your compass is your current location.
If you get lost, you can follow brown signposts that are painted yellow. These signposts are everywhere on the map and point towards the location of the cabin, which is every player's safe place. The downside is that some players may break these signs for wood since they give two pieces of wood instead of one. Traitors can also sabotage the signs by making them point in the wrong direction. Regardless, the cabin will always be in the center square.
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