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Star Citizen devs outline future steps toward more persistence and meshing serversChris NealMassively Overpowered

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Calling Star Citizen an MMO is probably charitable in the eyes of some (or even calling it a game, there now you can’t make that snide comment yourself, I beat you to it, neener-neener), considering that players currently log on to one of several random servers that hold 50 players at once and only have […]

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