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The Elder Scrolls VI and Starfield Use New Version of Bethesda’s Game Engine

the elder scrolls vi

Following the surprising news this morning that Microsoft is acquiring Zenimax and Bethesda alongside all of their properties like The Elder Scrolls and Fallout, many fans again wondered how Bethesda’s next big RPGs – Starfield and The Elder Scrolls VI – are coming along. Now, we’ve got a small update from Bethesda.

While both were announced over two years ago at E3 2018, we’ve barely heard anything for both. In a follow up statement to the big acquisition, director and executive producer at Bethesda Game Studios Todd Howard gave a tiny update on the development of both games.

Howard said that the hardware with both the Xbox Series X and S allows Bethesda Game Studios to make “vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well.” He then confirmed they’re working with a new version of their long-running flagship game engine.

“It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI,” Howard said.

Both Starfield and The Elder Scrolls VI are only confirmed for Windows PC, with the next console generation confirm probably coming sometime next year. It remains to be seen if Microsoft will make future Bethesda games exclusive to Windows PC and Xbox, or keep them multiplatform, a la Minecraft.

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