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The Double-A Team: Tyranny’s greatness shouldn’t be so much of a secret

Tyranny, the Infinity Engine-esque RPG Kickstarted by Obsidian that isn't Pillars of Eternity, is hands down one of the finest RPGs I've ever played. It takes the familiar template Bioware laid down with Baldur's Gate and does interesting and innovative things with the world and story, all wrapped up in a relatively lean thirty-hour playtime. Unfortunately, I'm the only bugger who's played it.

Yeah, yeah, I know. Some other people must have played it, obviously. There's a review on this very website. The problem is that no-one I know has played it, so I can't discuss all the twists and turns with anyone. It's very frustrating, so I resolved to do something about it.

Friends, I have made it my life's mission to get people to play this bloody game, and the fine folks at Eurogamer have allowed me to use their fancy digital grimoire to spread my message. I won't tell you how many fetch quests I had to do for them first.

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