Despite a not so warm reception upon its launch, Biomutant proved well from a financial standpoint, managing to recoup all of its production costs in just its first week. Embracer Group said Experiment 101’s debut open-world title also sold more than one million copies since its release.
Biomutant’s initial launch on May 25 was far from a runaway success, as the project faced some heavy criticism among players – shown by its current 68 percent of positive reviews on Steam. However, this didn’t prevent the game from selling over one million copies, Embracer Group revealed during a recent financial report. The parent company described Biomutant sales as "in line with management expectations." We currently don’t know how many of the sales numbers were on consoles, as the game is available across PS4, Xbox One, and PC.
Related: Biomutant Is Furry Fallout And You Can't Convince Me OtherwiseMoreover, the Swedish holding company confirmed that the full cost of Biomutant’s development, marketing, and acquisition of studio Experiment 101 itself by THQ Nordic were recouped just within a week. An astonishing achievement by the small team of just 20 people, who continue to release patches for the title based on the community requests.
This news of Biomutant’s success is even more relevant amid the recent Outriders’ situation. The team at People Can Fly don't even know the exact sales figures for its latest title. Since the studio is yet to receive royalties for the game from Square Enix, it likely means the cost of production, promotion, and distribution wasn’t covered during the first quarter.
Embracer also shared some strong Valheim numbers, which become more and more impressive with every passing month. As of now, the Viking survival game has reached over eight million units sold on Steam, which is incredible for an Early Access product. The team of eight people will continue to support and further develop the promising IP.
Lastly, Embracer announced the acquisition of another three studios — Fractured Byte, Demiurge Studios, and SmartPhone Labs. And that’s on top of the previously announced purchase of eight more studios, including CrazyLabs, Force Field, Ghost Ship Games, Digixart, Easy Trigger, Slipgate Ironworks, Grimfrost, and 3D Realms.
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