Starfield has been one of the most anticipated games of the year so far, with the early access upgrade already the top-selling game in the world, even before the full edition is released on September 6.
Although some of the reviews have been mixed (those that Bethesda allowed to happen before launch), it hasn’t stopped the excitement among those who bought the Premium Edition or Constellation Edition, which allowed them to start playing it last Friday, September 1.
But what consoles is Starfield available on? Can you get it on the PlayStation 5?
Here’s all you need to know…
What consoles is Starfield available on?
Starfield will only be available on Xbox Series X/S and PC.
While Xbox owners can buy the game with no concern, PC owners will need to make sure their computers are actually capable of running Starfield beforehand.
Bethesda has already shared the PC requirements and, at minimum, you’ll need to be using Windows 10 version 21H1 (10.0.19043) and have either an AMD Ryzen 5 2600X or Intel Core i7-6800K processor.
Can you play Starfield on PS5?
There are currently no plans to launch Starfield on PlayStation 5, following Microsoft’s acquisition of Bethesda’s parent company ZeniMax Media.
It has been reported that Bethesda planned to make the game a PlayStation 5 exclusive, prior to the company being bought.
Although Microsoft bought Bethesda back in March 2021 it took a considerable length of time for any new games to arrive on Xbox – given that certain titles such as Deathloop and Ghostwire: Tokyo were already locked down as PlayStation console exclusives.
Xbox boss Phil Spencer has since suggested that this actually sped up Microsoft’s decision to buy Bethesda.
‘When we acquired ZeniMax [the parent company of Bethesda] one of the impetuses for that is that Sony had done a deal for Deathloop and Ghostwire… to pay Bethesda to not ship those games on Xbox,’ said Spencer.
‘So the discussion about Starfield, when we heard that Starfield was potentially also going to end up skipping Xbox, we can’t be in a position as a third place console where we fall further behind on our content ownership, so we’ve had to secure content to remain viable in the business.’