From Nvidia and Arm to Microsoft and Activision Blizzard, there’s a lot of talk lately about mergers and acquisitions in the game and tech industries. After all, consolidation is all-consuming, and the bigwigs are swallowing up studios until, eventually, it becomes one giant, amorphous tech blob. When will it end?
Earlier this year, we saw Take-Two Interactive announce its intent to acquire Farmville company Zynga. We’ve also seen Microsoft alone buyout Mojang and its Minecraft IP in 2014, merge with Bethesda’s parent company Zenimax in 2020, and, most recently, the tech behemoth responsible for Windows has moved to purchase Activision/Blizzard for a sweat-inducing $68.7 billion USD.
As it stands, there’s no reason to suggest that Microsoft’s buying out of the Call of Duty/World of Warcraft/Overwatch studio won’t go ahead, but it’s possible there will be some roadblocks ahead. We’ve already seen this happen with Nvidia when it recently backed out of a $40 billion merger with chip firm Arm. The troubles began from the start, when huge clients like Google, Samsung, and Qualcomm took umbrage to the GPU conglomerate having possession over a much-needed component supplier. And now, it seems, Intel wants to succeed where Nvidia failed. But everyone needs to leave Arm alone.
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