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David Brevik discusses how Diablo 2’s development was marked with a year of crunchEliot LefebvreMassively Overpowered

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It’s easy to think of “crunch” in game development being something of a more recent phenomenon as we’ve heard more about it. It’s also easy to assume that your favorite games didn’t involve any, or at least involved less. But a recent talk at Devcom Digital by the director of Diablo 2, David Brevik, shines […]

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