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Dragon Marked for Death Gets 3.1.3 Update

dragon marked for death

Inti Creates has launched the latest update for Dragon Marked for Death.

The new 3.1.3 update is now available for the action-adventure game, adding a host of new level 120 quests, new balancing tweaks for all the playable characters, new item and equipment balancing tweaks, and more.

Here’s the full patch notes:

  • 【System Changes】
  • The way item upgrades in shops are displayed has been changed.
    → The upgraded item will be displayed to characters who can equip it at the appropriate level after the upgrade.
  • Players can now use a “Congratulations” chat command in the lobby chat at the Bar.
  • 【Character Changes】
  • The Empress has been adjusted
    → Physical attack power when equipped with shortswords has been been increased.
    → Physical attack power of the dash thurst attack when equipped with the small-sword has been increased and now costs 0 DP to activate.
    → Holy attack power of the Dragon Shot while under a Fire, Ice, Thunder, or Poison contract has been increased.
    → Holy attack power of the Dragon Cannon while under a Fire, Ice, or Poison contract has been increased.
    → Magic attack power when equipped with a magical weapon has been increased.
  • The Warrior has been adjusted
    → Warcry has been changed to now have an affect on Dragon Skills as well.
    → The amount of time it takes fo a charge attack to finish charging has been decreased.
    → The physical attack bonus granted during Berserk has been increased for all contract types.
    → The physical attack bonus granted during Berserk when using a greatsword has been increased.
    → The amount of DP recovered for each type of physical attack when using a greatsword has been increased.
    → Magic attack power when equipped with a magical weapon has been increased.
  • The Shinobi has ben adjusted
    → Physical attack power for kunai attacks while locked onto an enemy has been increased.
  • The Witch has been adjusted
    → Homing ice magic attacks can now pierce through terrain.
  • The Oracle has been adjusted
    → Holy damage dealt while using Dragon Advent under the Ice contract has been increased.
    → Health recovery while using Dragon Advent under the Poison contract has been increased.
    → Buffs granted from the Protection spell will now last until they naturally run out even if the character suffers an instant death.
  • The Bandit has been adjusted
    → The upper limit of the probability of acquiring Dragon Relics has been increased.
    → Attack power when using the Dragon Claw under the Fire, Ice, and Thunder contracts has been increased.
    → The duration of the Ice relics has been extended.
    → When using the Fire relic while under the Fire contract, the number of hits during the rising part of the attack has increased, and magic damage dealt during the falling part of the attack has increased.
    → The activation time for Dragon Relics while under the Fire contract has been decreased.
    → While under the Fire contract, the cooldown time between using Dragon Relics has been decreased and overall action speed has been increased.
    → The hit intervals of the Ice relic when under the Ice contract have been decreased
    → The magic attack power of the Thunder relic while under the Thunder contract has been increased.
    → The holy attack power of the Fire relic while under the Fire contract has been increased.
    → The maximum stock number of Dragon Relics while under the Thunder contract has been increased.
    → The holy attack power of homing shurikens while under the Poison contract has been increased.
    → The physical attack power of homing slash attcks while under the Poison contract has been increased.
    → The cooldown time required when throwing shuriken diagonally upwards or when throwing a shuriken in any direction while in mid-air has been decreased.
  • 【Enemy Adjustments】
  • The position of the “Ice Blossom” attack performed by the Ice type boss Equus has been changed.
  • Experience point gained from certain enemies has been increased.
  • 【Quest Changes】
  • New levels have been added to the following quests:
    Quest「The Ogre Fort」
    Lv120
    Quest「Sea of Tumult」
    Lv120
    Quest「Werewolf Hunting」
    Lv120
    Quest「The Bell Tolls」
    Lv120
    Quest「Undying Dragon」
    Lv120
    Quest「Twin Dragon’s End」
    Lv120
    Quest「Unearthed Royalty」
    Lv120
    Quest「The Castle Burns」
    Lv120
    Quest「Eastern Treasures」
    Lv120
    Quest「Invisible Anger」
    Lv120
    Quest「Calamity’s Portent」
    Lv120
    Quest「They Come from Hell」
    Lv120
    Quest「Dragons’ Struggle」
    Lv120
    Quest「Infernal Labyrinth」
    Lv120
    Quest「Resurging Flames」
    Lv120
    Quest「Hidden Hell」
    Lv120
    Quest「Truth in Heaven」
    Lv120
    Quest「Soul Vessel」
    Lv120
    Quest「Marked For Death」
    Lv120
    Quest「The Dragon’s Hoard」
    Lv120
  • Quest rewards and experience poitns have been increased for some quests.
    → In particular, the maximum experience value that can be obtained for quests of Lv100 or higher has been greatly increased.
  • Added accessories suitable for the quest level to the list of drops from treasure chests that appear in level 110 quests.
  • The rare drop rate for treasure quests found in all quests has been increased.
  • 【Item/Equipment Changes】
  • Material items that drop during boss battles on Level 120 have been added.
  • A new exchange item “Platinum Celestial Statue” along with items that can acquired by exchanging “Platinum Celestial Statue” items at the Black Market have been added.
  • A new option that allows for the exchange of Old Marlayus Coin items into Litus Pieces has been added to the Black Market.
  • The effects of the following items have been changed:
    Potion
    Heal 150 HP → 50
    Regen 3 → 4
    for 20 sec. → 240 sec.
    Potion+1
    Heal 300 HP → 150
    Regen 3 → 4
    for 40 sec. → 270 sec.
    Potion+2
    Heal 600 HP → 250
    Regen 3 → 4
    for 60 sec. → 300 sec.
    Elixir
    Status effect recovery changed to status effect resistance
    Elixir+1
    Status effect recovery changed to status effect resistance
    Elixir+2
    Status effect recovery changed to status effect resistance
    Raspberry Bread+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Monster Steak+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Plum Rice Ball+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Applle Pie+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Beef Sandwich
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Sweet Pastry+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Purple Candy
    Duration increased from 30 sec. → 60 sec.
    Purple Candy+
    Duration increased from 90 sec. → 180 sec.
    White Candy
    Duration increased from 30 sec. → 60 sec.
    White Candy+
    Duration increased from 90 sec. → 180 sec.
    Shard of Life
    VIT UP increased from 20 → 30
    Duration increased from 60 sec. → 180 sec.
    Regen effect added
    Relic of Life
    Duration increased from 60 sec. → 180 sec.
    Regen effect added
    Shard of Luck
    Duration increased from 60 sec. → 300 sec.
    Relic of Luck
    Duration increased from 60 sec. → 300 sec.
    Relic of Faith
    PIE50→60
  • The abilities of the following small-sword weapons have been changed:
    Machete
    “Negate Blight Mushroom, heal 25%” added
    Espada Ropera
    “Plant item pick-ups become panacea” added
    Zomorrodnegar
    “+75% P.Atk. during neg. status” added
    Cossack Knife
    “Bone items effect +60 sec.” added
    Cossack Knife+1
    “Bone items effect +120 sec.” added
    Cossack Knife+2
    “Bone items effect +360 sec.” added
    Shashka
    “Bone items effect +900 sec.” added
    Talwar
    “Plant item pick-ups become panacea” added
    Talwar+1
    “Plant item pick-ups become panacea” added
    Talwar+2
    “Plant item pick-ups become panacea” added
    Demonic Talwar
    “Plant item pick-ups become panacea” added
    Falchion+1
    “Natural DP recovery limit +50%” added
    Falchion+2
    “Natural DP recovery limit +75%” added
    Great Falchion
    “Natural DP recovery limit +100%” added
    Estoc+1
    “Powder items effect +20 sec.” added
    Estoc+2
    “Powder items effect +40 sec.” added
    Panzerstecher
    “Powder items effect +60 sec.” added
    Ipetam
    “+50% P.Atk. during neg. status” added
    Triangle Sword
    “+5% Holy Atk. while fatigued” added
    Triangle Sword+1
    “+10% Holy Atk. while fatigued” added
    Triangle Sword+2
    “+25% Holy Atk. while fatigued” added
    “+50% Holy Atk. while fatigued” added
    Chandrahas
    “Natural DP recovery limit +100%” added
    Chandrahas+1
    “Natural DP recovery limit +200%” added
    Chandrahas+2
    “Natural DP recovery limit +300%” added
    Chandrahas+3
    “Natural DP recovery limit +400%” added
    Zulfiqar
    “Negate Blight Mushroom, heal 10%” added
    Zulfiqar+1
    “Negate Blight Mushroom, heal 15%” added
    Zulfiqar+2
    “Negate Blight Mushroom, heal 25%” added
    Zulfiqar+3
    “Negate Blight Mushroom, heal 33%” added
    Murgleis
    “+25% P.Atk. while fatigued” added
    Murgleis+1
    “+50% P.Atk. while fatigued” added
    Murgleis+2
    “+75% P.Atk. while fatigued” added
    Murgleis+3
    “+100% P.Atk. while fatigued” added
    Green Dragon Guandao
    “Plant item pick-ups become panacea” added
    Green Dragon Guandao+1
    “Plant item pick-ups become panacea” added
    Green Dragon Guandao+2
    “Plant item pick-ups become panacea” added
    Green Dragon Guandao+3
    “Plant item pick-ups become panacea” added
    Empress Dagger
    “Bone items effect +900 sec.” added
  • The abilities of the following shortsword weapons have been changed:
    Backsword
    “+5% H.Atk. during neg. status” added
    Backsword+1
    “AGI+5、+10% H.Atk. during neg. status” added
    Backsword+2
    “AGI+10、+15% H.Atk. during neg. status” added
    Claiomh Solais
    “AGI+15、+25% H.Atk. during neg. status” added
    Hrotti
    “+5% Holy Atk. while HP full”
    Hrotti+1
    “AGI+5、+10% Holy Atk. while HP full”
    Hrotti+2
    “AGI+10、+15% Holy Atk. while HP full”
    Hrotti+3
    “AGI+15、+25% Holy Atk. while HP full”
    Blood Sword
    “Permanent Burn status,
    +15% P.Atk. while fatigued,
    Max 15% P.Atk+ from Retry pts.” added
    Blood Sword+1
    “Permanent Burn status,
    +25% P.Atk. while fatigued,
    Max 25% P.Atk+ from Retry pts.” added
    Blood Sword+2
    “Permanent Burn status,
    +50% P.Atk. while fatigued,
    Max 50% P.Atk+ from Retry pts.” added
    Blood Sword+3
    “Permanent Burn status,
    +75% P.Atk. while fatigued,
    Max 75% P.Atk+ from Retry pts.” added
    Goujian Sword
    “Natural DP recovery limit +100%” added
    Goujian Sword+1
    “Natural DP recovery limit +200%” added
    Goujian Sword+2
    “Natural DP recovery limit +300%” added
    Goujian Sword+3
    “Natural DP recovery limit +400%” added
    Tizona
    “+25% M.Atk. while HP full” added
    Tizona+1
    Physical acc. +15 → Magic acc. +15
    “+50% M.Atk. while HP full” added
    Tizona+2
    Physical acc. +30 → Magic acc. +30
    “+100% M.Atk. while HP full,
    Plant items heal 10% on use” added
    Tizona+3
    Physical acc. +50 → Magic acc. +50
    “+150% M.Atk. while HP full,
    Plant items heal 15% on use” added
    Masamune
    “Powder items effect +15 sec.” added
    Masamune+1
    “Powder items effect +30 sec.” added
    Masamune+2
    “Powder items effect +60 sec.” added
    Masamune+3
    “Powder items effect +120 sec.” added
    Excalibur+2
    “AGI+15, +25% H.Atk. during neg. status” added
    Excalibur+3
    “+25% H.Atk. during neg. status” added
    Vorpal Sword+1
    Physical attack power 106 → 119
    Vorpal Sword+2
    Physical attack power 131 → 167
    Vorpal Sword+3
    Physical attack power 153 → 219,
    Critical+ 60 → 99
  • The abilities of the following greataxe weapons have been changed:
    Holy Hammer
    Buy price 1936000 → 2420000,
    Sell price 66700 → 71100,
    Rarity 8→9,
    Physical attack power 265 → 272,
    +25% damage to LVL+5 enemies → +50% damage to LVL+10 enemies
    Pollaxe
    “Critical +10” added
    Pollaxe+1
    “Critical +15” added
    Pollaxe+2
    “Critical +20” added
    Holy Pollaxe
    “Critical +30” added
    Voulge
    Physical attack power 312 → 338
    “Accuracy +5” added
    Voulge+1
    Physical attack power 333 → 368
    “Accuracy +10” added
    Voulge+2
    Physical attack power 348 → 388
    “Accuracy +15” added
    Couteau de Breche
    Physical attack power 362 → 409,
    Accuracy +15 → +25
    Konyo-Hojo
    “Natural DP recovery limit +100%” added
    Konyo-Hojo+1
    “Natural DP recovery limit +200%” added
    Konyo-Hojo+2
    “Natural DP recovery limit +300%” added
    Konyo-Hojo+3
    “Natural DP recovery limit +400%” added
    Parashu
    “+5% M.Atk. while HP full,
    +5% Holy Atk. while HP full” added
    Parashu+1
    “+10% M.Atk. while HP full,
    +10% Holy Atk. while HP full” added
    Parashu+2
    “+25% M.Atk. while HP full,
    +25% Holy Atk. while HP full” added
    Parashu+3
    “+50% M.Atk. while HP full,
    +50% Holy Atk. while HP full” added
    Master Axe
    “Powder items effect +60 sec.” added
    Master Axe+1
    “Powder items effect +120 sec.” added
    Master Axe+2
    “Powder items effect +180 sec.” added
    Master Axe+3
    “Powder items effect +300 sec.” added
  • The abilities of the following greatsword weapons have been changed:
    Brave Blade
    “+50% P.Atk. while fatigued” added
    Holy Sword
    “+50% Holy Atk. while fatigued” added
    Cutlass+1
    “Powder items effect +20 sec.” added
    Cutlass+2
    “Powder items effect +40 sec.” added
    Briquet Cutlass
    “Powder items effect +60 sec.” added
    Chaos Bringer+1
    “Permanent Confusion status,
    +5% P.Atk. during neg. status” added
    Chaos Bringer+2
    “Permanent Confusion status,
    +10% P.Atk. during neg. status” added
    Chaos Bringer+3
    “Permanent Confusion status,
    +15% P.Atk. during neg. status” added
    Death Bringer
    “Permanent Poison status,
    +5% P.Atk. during neg. status” added
    Death Bringer+1
    “Permanent Poison status,
    +7% P.Atk. during neg. status” added
    Death Bringer+2
    “Permanent Poison status,
    +10% P.Atk. during neg. status” added
    Death Bringer+3
    “Permanent Poison status,
    +15% P.Atk. during neg. status” added
    Dáinsleif
    “+25% P.Atk. while fatigued” added
    Dáinsleif+1
    “+50% P.Atk. while fatigued” added
    Dáinsleif+2
    “+100% P.Atk. while fatigued” added
    Dáinsleif+3
    “+150% P.Atk. while fatigued” added
    Gram
    “Permanent Burn status,
    +5% P.Atk. while fatigued” added
    P. Atk. up during status 50% → 25%
    Gram+1
    “Permanent Burn status,
    +10% P.Atk. while fatigued” added
    P. Atk. up during status 75% → 50%
    Gram+2
    “Permanent Burn status,
    +25% P.Atk. while fatigued” added
    P. Atk. up during status 100% → 75%
    Gram+3
    “Permanent Burn status,
    +50% P.Atk. while fatigued” added
    P. Atk. up during status 150% → 125%
    Berserker Sword
    “Recover 20% DP when taking dmg,
    Super armor and knockback immunity” added
  • The abilities of the following kunai weapons have been changed:
    Hou-ou
    +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies
    Jonin Kunai+1
    “+10% P.Atk. during neg. status” added
    Jonin Kunai+2
    “+25% P.Atk. during neg. status” added
    Poison Kunai
    “+50% P.Atk. during neg. status” added
    Chikusaji
    “+5% P.Atk. while HP full” added
    Chikusaji+1
    “+10% P.Atk. while HP full” added
    Chikusaji+2
    “+15% P.Atk. while HP full” added
    Uhuchiku
    +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies
    “+25% P.Atk. while HP full” added
    Ninja Swords+3
    Critical +20 → Magic acc. +20
    Chantan Nakiri
    “Natural DP recovery limit +100%” added
    Chantan Nakiri+1
    “Natural DP recovery limit +200%” added
    Chantan Nakiri+2
    “Natural DP recovery limit +300%” added
    Chantan Nakiri+3
    “Natural DP recovery limit +400%” added
    Kogarasumaru
    “Powder items effect +20 sec.” added
    Kogarasumaru+1
    “Powder items effect +40 sec.” added
    Kogarasumaru+2
    “Powder items effect +60 sec.” added
    Kogarasumaru+3
    “Powder items effect +120 sec.” added
    Ame-no-Murakumo
    Magic atk. power 140 → 210, P. acc. +20 → M. acc. +20
    “+25% Holy Atk. while fatigued” added
    Ame-no-Murakumo+1
    Magic atk. power 155 → 310
    “+50% Holy Atk. while fatigued” added
    Ame-no-Murakumo+2
    Magic atk. power 170 → 510
    “+75% Holy Atk. while fatigued” added
    Ame-no-Murakumo+3
    Magic atk. power 185 → 840
    “+100% Holy Atk. while fatigued” added
    Azoth
    “+5% P.Atk. during neg. status,
    +5% P.Atk. while fatigued,
    Max 5% P.Atk+ from Retry pts.” added
    Azoth+1
    “+10% P.Atk. during neg. status,
    +10% P.Atk. while fatigued,
    Max 10% P.Atk+ from Retry pts.” added
    Azoth+2
    “+25% P.Atk. during neg. status,
    +25% P.Atk. while fatigued,
    Max 25% P.Atk+ from Retry pts.” added
    Azoth+3
    “+50% P.Atk. during neg. status,
    +50% P.Atk. while fatigued,
    Max 50% P.Atk+ from Retry pts.” added
    Marlayus Imperial Dagger
    Critical rate +20 → M. acc. +20
  • The abilities of the following shuriken weapons have been changed:
    Hyo Kunai+3
    M. atk. power 45 → 4
    Battle Wheel+1
    “+10% P.Atk. during neg. status” added
    Battle Wheel+2
    “+25% P.Atk. during neg. status” added
    Battle Wheel+3
    “+50% P.Atk. during neg. status” added
    Swift Knife+3
    +35% damage to LVL+5 enemies → +50% damage to LVL+5 enemies
    Yami Shuriken
    AGI+8 → INT+8
    Yami Shuriken+1
    AGI+12 → INT+12
    Yami Shuriken+2
    AGI+16 → INT+16
    Yami Shuriken+3
    AGI+22 → INT+22
    Blaze Wheel
    INT+20、PIE+20、
    Critical +20 → PIE+30、LUC+30
    Blaze Wheel+1
    INT+25、PIE+25、
    Critical +25 → PIE+40、LUC+35
    Blaze Wheel+2
    INT+30、PIE+30、
    Critical +30 → PIE+50、LUC+40
    Blaze Wheel+3
    INT+35、PIE+35、
    Critical +35 → PIE+60、LUC+45
    Flame Chakram
    M. atk. power 95 → 52
    Bekko
    “Recover 5% DP when taking dmg,
    Natural DP recovery limit +25%” added
    Bekko+1
    “Recover 10% DP when taking dmg,
    Natural DP recovery limit +50%” added
    Bekko+2
    “Recover 15% DP when taking dmg,
    Natural DP recovery limit +100%” added
    Bekko+3
    “Recover 20% DP when taking dmg,
    Natural DP recovery limit +200%” added
    Iga Shuriken+1
    “Recover 5% DP when taking dmg” added
    Iga Shuriken+2
    “Recover 10% DP when taking dmg” added
    Iga Shuriken+3
    “Recover 20% DP when taking dmg” added
    Koga Shuriken+1
    “+2% P.Atk. during neg. status” added
    Koga Shuriken+2
    “+5% P.Atk. during neg. status” added
    Koga Shuriken+3
    “Permanent Poison status,
    +10% P.Atk. during neg. status” added
    Fuma Shuriken+1
    “Natural DP recovery limit +50%” added
    Fuma Shuriken+2
    “Natural DP recovery limit +100%” added
    Fuma Shuriken+3
    “Natural DP recovery limit +150%” added
  • The abilities of the following magic focus weapons have been changed:
    Disaster Charm
    INT+12 → +14
    Divine Offering
    INT+15 → +18
    Abydos Temple Mural
    INT+16 → +20
    Hathor Temple Mural+2
    INT+25 → +30
    Dendera Light
    INT+30 → +40
    Nimrud Len
    INT+15 → +25、
    Homing Magic atk. power +25% → +50%
    Nimrud Lens+1
    INT+20 → +30、
    Homing Magic atk. power +30% → +60%
    Nimrud Lens+2
    INT+25 → +40、
    Homing Magic atk. power +40% → +80%
    Nimrud Lens+3
    INT+30 → +50、
    Homing Magic atk. power +50% → +100%
    Antikythera Mechanism
    INT+20 → +30
    Antikythera Mechanism+1
    INT+25 → +35
    Antikythera Mechanism+2
    INT+30 → +45
    Antikythera Mechanism+3
    INT+35 → +55
    Vimana
    “+40% M.Atk. while fatigued” added
    Vimana+1
    “+55% M.Atk. while fatigued” added
    Vimana+2
    “+75% M.Atk. while fatigued” added
    Vimana+3
    “+100% M.Atk. while fatigued” added
    Out-of-Place Artifact
    INT+45 → +65
  • The abilties of the following magic focus weapons have been changed to increase AGI instead of VIT.
    → Plush Doll+1~+3、Crystal Ball+1~+2、Crystal Skull、Straw Doll、Straw Doll+1~+3、Cursed Doll、Cursed Doll+1~+3、Cintāmani、Cintāmani+1~+3、Granodiorite Sphere、Granodiorite Sphere+1~+2、Diquís Stone Sphere、Ica Stone、Ica Stone+1~+2、Sedan Stone、Nimrud Lens、Nimrud Lens+1~3、Magatama、Magatama+1~+3、Dinosaur Statue、Dinosaur Statue+1~+3、Nebra Sky Disk、Nebra Sky Disk +1~+3、Vimana、Vimana+1~+3、Yata no Kagami、Yata no Kagami+1~+3、Unidentified Object、Out-of-Place Artifact
  • The abilities of the following accessories have been changed:
    Morpho Brooch
    Natural DP recovery limit +25% → +50%
    Morpho Brooch+1
    Natural DP recovery limit +30% → +100%
    Morpho Brooch+2
    Natural DP recovery limit +35% → +150%
    Morpho Brooch+3
    Natural DP recovery limit +40% → +200%
    Iron Badge+1
    Natural DP recovery limit +30% → +50%
    Iron Badge+2
    Natural DP recovery limit +35% → +100%
    Iron Badge+3
    Natural DP recovery limit +40% → +150%
    Iron Badge+4
    Natural DP recovery limit +45% → +200%
    Steel Bracer
    “+5% P.Atk. while fatigued,
    +5% M.Atk. while fatigued” added
    Steel Bracer+1
    “+6% P.Atk. while fatigued,
    +6% M.Atk. while fatigued” added
    Steel Bracer+2
    “+7% P.Atk. while fatigued,
    +7% M.Atk. while fatigued” added
    Steel Bracer+3
    “+8% P.Atk. while fatigued,
    +8% M.Atk. while fatigued” added
    Steel Bracer+4
    “+10% P.Atk. while fatigued,
    +10% M.Atk. while fatigued” added
    Steel Bracer+5
    “+12% P.Atk. while fatigued,
    +12% M.Atk. while fatigued” added
    Steel Bracer+6
    “+15% P.Atk. while fatigued,
    +15% M.Atk. while fatigued” added
    Steel Bracer+7
    “+20% P.Atk. while fatigued,
    +20% M.Atk. while fatigued” added
    Steel Bracer+8
    “+25% P.Atk. while fatigued,
    +25% M.Atk. while fatigued” added
    Leather Belt
    “+5% P.Atk. while fatigued,
    +5% M.Atk. while fatigued” added
    Leather Belt+1
    “+6% P.Atk. while fatigued,
    +6% M.Atk. while fatigued” added
    Leather Belt+2
    “+7% P.Atk. while fatigued,
    +7% M.Atk. while fatigued” added
    Leather Belt+3
    “+8% P.Atk. while fatigued,
    +8% M.Atk. while fatigued” added
    Leather Belt+4
    “+10% P.Atk. while fatigued,
    +10% M.Atk. while fatigued” added
    Leather Belt+5
    “+12% P.Atk. while fatigued,
    +12% M.Atk. while fatigued” added
    Leather Belt+6
    “+15% P.Atk. while fatigued,
    +15% M.Atk. while fatigued” added
    Leather Belt+7
    “+20% P.Atk. while fatigued,
    +20% M.Atk. while fatigued” added
    Leather Belt+8
    “+25% P.Atk. while fatigued,
    +25% M.Atk. while fatigued” added
    Colorful Belt+6
    AGI+5 added
    Colorful Belt+7
    AGI+10 added
    Colorful Belt+8
    AGI+15 added
    Living Belt+4
    AGI+6 added
    Living Belt+5
    AGI+8 added
    Living Belt+6
    AGI+10 added
    Berserker Earring
    Magic dmg. taken -40% → -35%
    Berserker Belt
    Magic dmg. taken -50% → -35%
    Cooling Scarf
    “+5% P.Atk. while fatigued,
    +5% M.Atk. while fatigued” added
    Cooling Scarf+1
    “+6% P.Atk. while fatigued,
    +6% M.Atk. while fatigued” added
    Cooling Scarf+2
    “+7% P.Atk. while fatigued,
    +7% M.Atk. while fatigued” added
    Cooling Scarf+3
    “+8% P.Atk. while fatigued,
    +8% M.Atk. while fatigued” added
    Cooling Scarf+4
    “+10% P.Atk. while fatigued,
    +10% M.Atk. while fatigued” added
    Cooling Scarf+5
    “+12% P.Atk. while fatigued,
    +12% M.Atk. while fatigued” added
    Cooling Scarf+6
    “+15% P.Atk. while fatigued,
    +15% M.Atk. while fatigued” added
    Cooling Scarf+7
    “+20% P.Atk. while fatigued,
    +20% M.Atk. while fatigued” added
    Cooling Scarf+8
    “+25% P.Atk. while fatigued,
    +25% M.Atk. while fatigued” added
    Fur Scarf
    Critical +4 added
    Fur Scarf+1
    Critical +6 added
    Fur Scarf+2
    Critical +8 added
    Fur Scarf+3
    Critical +10 added
    Fur Scarf+4
    Critical +12 added
    Fur Scarf+5
    Critical +14 added
    Fur Scarf+6
    Critical +16 added
    Fur Scarf+7
    Critical +18 added
    Fur Scarf+8
    Critical +20 added
    Havoc Mask
    Phys. dmg. taken -50% → -35%
    Ring of Magic
    Phys. dmg. taken -40% → -35%
    Necklace of Magic
    Phys. dmg. taken -50% → -35%
  • 【Bug Fixes】
  • An issue where some equipment’s “critical hit rate UP” status was not reflected in all ranged attacks has been fixed.
  • An issue that caused the sound of the Bandit’s Dragon Claw attack to not play properly has been fixed.
  • An issue with the recommended equipment level of the “Akashic Records” and “Holy Scriptures” has been fixed.
  • An issue that caused the “Regen 600%” effect on the “Nebra Sky Disk+3” to not function properly has been fixed.
  • An issue where the maximum experience point value displayed in the achievement reward of the quest “Ancient Gods” was incorrect has been fixed.
  • An issue that caused the “Recover X% DP when taking damage” effect to also recover DP for party members when activated has been fixed.
  • An issue that caused damage taken to be displayed as “Miss” when wearing equipment with the “Holy attacks always hit” ability has been fixed.
  • Additonally, various other small issues have been fixed.

Dragon Marked for Death is available on Windows PC (via Steam), Nintendo Switch, and PlayStation 4. In case you missed it, you can find our review for the game here (we highly recommend it!)

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