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Far Cry 6 Meant To Feel "Like It Is Running By Itself," Won’t Revolve Around The Player

The Far Cry 6 developer has revealed how the game’s world will be different from other Ubisoft titles, and it turns out the main protagonist won't be driving all the action. The team worked hard to ensure the players rarely felt like they’re at the very center of Yara, yet always — like only a small part of it.

The game’s world designer Ben Hall shared the details in an interview with Gamereactor. The creators “wanted to concentrate the open world, feeling like it is running by itself,” Hall said. As protagonist Dani Rojas, the players will enter this fictional Caribbean territory, where the character is only one local Yaran. There are lots of things going on in a country, and not just around you.

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Far Cry 6 is heavily focused on guerrilla resistance and the devs aim to show this struggle against Anton Castillo’s regime with a proper impact. The modern revolution is directly reflected in story themes but also trickles down to gameplay systems. “We did not want the world to feel like it revolved around Dani. It was really important to make sure that there are other people and other things happening in the world,” Ben Hall explains.

This brings the new holstering system to the table, for the first time arriving in the series. According to the world designer, it means players can “actually take in the world in a whole new light.” When undetected, you can put away your weapon and see all the things happening in the streets and distant corners of Yara. It’s only your choice if you’re willing to participate in the random events occurring here and there.

Such events will be happening in real-time whether you’ll decide to interact with them or not. “It really brings a new notion to the way you can explore the open-world because you can take in a lot more of Yara.”

Of course, some of the above were already present in the last games of the franchise, including Far Cry 5. However, Ubisoft Toronto is going one or two steps forward with Far Cry 6, making sure “all of those anecdotal systems [are] functioning and running,” so the world always feels “like it is constantly moving.”

Wherever you’re going to play Far Cry 6 this October, the developers have got you covered. Earlier Ben Hall said things will be “silky smooth” on next-gen and “super solid” on last-gen.

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