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Gears 5 on Xbox Series X Reduces Input Latency by 36% in Campaign and 57% in Versus

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Gears 5 will be one of thirty games that will be fully optimized for the Xbox Series X and Xbox Series S when the next-gen duo launches in November, and The Coalition’s shooter is in line to receive various enhancements that will leverage the more powerful hardware it will be running on.

Recently, The Coalition took to Twitter via the official Gears of War account to detail some of those changes. Input latency, specifically, has seen significant improvements on the Xbox Series X. Latency in the multiplayer component has been reduced from an average of 86 milliseconds during 60 FPS gameplay on the Xbox One X, to an average of 55 milliseconds at 60 FPS on the Xbox Series X, or 37 seconds at 120 FPS. Meanwhile, in the campaign, the average has fallen from an 97 milliseconds on the Xbox One X to 60 milliseconds on the Xbox Series X.

You can see a clip of Gears 5’s multiplayer running at 120 FPS on the Xbox Series S through here. Impressively enough, we recently also found out that Gears 5 takes less than 8 seconds to load a new campaign on the Xbox Series X, as opposed to 36 seconds on a base Xbox One.

Gears 5’s Xbox Series X/S optimizations will be available on November 10. The game is currently available on Xbox One and PC. You can read our Gears 5 review through here.

#Gears5 feels better than ever on Xbox Series X. We’ve reduced input latency by 36% (Campaign) and 57% (Versus), delivering a profoundly more responsive experience for our players…especially when every millisecond matters. (1/3)

— Gears of War (@GearsofWar) October 21, 2020

(3/3) pic.twitter.com/PKfHg1U2Tv

— Gears of War (@GearsofWar) October 21, 2020

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