REVIEW

Monster Hunter Rise: Sunbreak is brutal but balanced

Even having piled around 80 hours a piece into every Monster Hunter since the exquisite fourth outing on 3DS I’d still consider myself as something of a casual fan; happy to blunder through the main quests and just as happy to be carried through High Rank quests, by the time the Master Rank-focussed expansions come around I’ve usually got to admit I’m well out of my depth.

I loved Monster Hunter World but am not ashamed to admit that hard-edged expansion Iceborne kicked my arse, so I was heading into Monster Hunter Rise’s own hard-edged expansion Sunbreak with some trepidation. Here’s an expansion that is loosely in line with G-Rank or Ultimate editions of previous games, introducing new monsters, new locales and most importantly that all-important Master Rank that brings with it an all-new level of challenge. Thankfully Sunbreak has a little besides that makes it more palatable for those like myself who like a smoother ride.

First, though, let’s talk about the new stuff – or at least the small slice of new stuff I was able to sample in two quick hunts offered up as part of the preview round for Sunbreak. There’s a new hub, with Elgado swapped out for Kamura while the Citadel provides the big new area – the only one revealed to date – with a scale on par with the larger maps of Monster Hunter World. For all that, though, the biggest change is the aesthetic.

Read more

Original Article

Spread the love
Show More

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button