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TheGamer’s Best Features Of The Week: Tim Drake, Boyfriend Dungeon, Hades, And Skyrim

The week of August 8 in features from TheGamer celebrated sexuality and – appropriately – even more of Supergiant’s Hades. While triple-A games are few and far between, beloved indie hits like Boyfriend Dungeon were here to capture the attention of our editors and bring meaningful experiences on exploring sexuality. You may have missed them throughout the week, but we have a round-up highlighting five of our favorites throughout the week.

Related: Weekly News Recap August 6 – August 13: Activision Blizzard Updates, Niantic, And Twitch

Tim Drake’s Coming Out Is Important To All Of Us

In a letter to other heterosexual folks, our associate editor Eric Switzer explains why Tim Drake’s coming out means a “bigger, healthier comics industry.” As a queer person, Switzer’s lecture to those often hostile to my own voice is a chance to sit down and rest, a moment to let someone else explain why I may prefer a bisexual Drake. It’s an argument that understands plenty of us are comic nerds, and it’s in the best interest of this – and other entertainment industries – to consider that I’ve got an allowance to spend on these books, too.

Sexuality Can Be Messy, And Boyfriend Dungeon Gets That

Features editor Jade King knows from personal experience that exploring sexuality can be messy, beautiful, and sometimes complicated. In her piece, Boyfriend Dungeon Understands The Importance of Exploring Sexuality, King describes Kitfox Games’ fantasy world and how it’s not that different from our own – including the ways we understand sexuality, consent, and identities. It’s a thoughtful, reassuring essay that focuses on how healthy and refreshing the game feels, even in its dives into more difficult topics.

Skyrim May Be Too Customizable

You’ve all been there – wandering through Tamriel, finally ready to play after hours of modding, but suddenly you decide things would be better with Thomas the Tank Engine. TheGamer contributor Issy Van Der Velde voices something most of us are guilty of, modding Skyrim for far longer than actually playing it. It’s an admission of a guilty pleasure, the realization that we may not know Tamriel quite as well as we know a bizarre list of Reddit mods, but that’s okay.

Hades May Not Get A Sequel, But That’s Good

Supergiant’s Hades seems universally beloved, so it’s no surprise that fans continue to pine for a sequel to the 2020 hit. For our lead features editor, Cian Maher, it’s one of his favorite games, but he argues that Hades should begin and end with its original entry. Maher doesn’t want to see a studio known for gems like Bastion and Transistor “pigeonholing itself” and ending a formula the studio has seen so many successes with. It’s a harsh truth, even if a lot of us don’t want to hear it.

Gaming’s Horror Greats Survived For Decades

Bloober Team’s The Medium is the new kid on the block, but it finds roots in a genre with beginnings in the ‘80s. In a lengthy, detailed review of some of gaming’s most striking experiences, contributor James Troughton outlines a history of the survival horror genre. In his piece, Troughton walks us through the games and studios that defined, transformed, and innovated on how we seek terrifying thrills.

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