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What we’ve been playing

Hello! Welcome back to our regular feature where we write a little bit about some of the games we’ve found ourselves playing over the last few days. This time: Grindstone, sacred geometry, and suspiciously sexy rhythm.

If you fancy catching up on some of the older editions of What we’ve been playing,
here’s our archive.

Capybara’s toothsome and inexorable Grindstone – easily the best puzzle game of the last few years – popped up in a lovely PC version on the Epic Games Store this week, which was all the excuse I needed to give it another whirl. (It debuted on Apple Arcade and can also be found on Switch.) I’m not going to elaborate on the game’s exquisite balance of risk and reward or its savagely crunchy and satisfying chain-making gameplay – you can read my Essential review of the Apple Arcade release for more on that. What I want to highlight here is the Fortune Grind, a new daily challenge mode which for my money knocks the existing Daily Grinds into a cocked hat.

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