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The Daily Grind: Do MMOs need ‘friction’ for social bonding?

Not quite a year ago, World of Warcraft Game Director Ion Hazzikostas sat for a Wired interview in which he discusses social bonding in MMOs, effectively arguing that “friction” was an essential component of old-school MMOs. “There’s an inverse relationship between friction and the strength of bonds that are formed as a result of that […]Original Article

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