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Humankind: Every Ancient Culture And Its Benefits

Amplitude Studios' Humankind was released on the 17th of August 2021 and has been well-received by fans and critics. The game doesn't try to hide its influences, as it has clear similarities to the critically acclaimed Civilization series.

RELATED: Humankind: How to Merge Cities

Like Civilization, Humankind is a turn-based strategy game that tasks players with building an empire and requires them to make numerous tough decisions along the way. Among the most important choices in any given campaign are what Cultures the player will adopt. Every Era features a unique set of Cultures to choose from, including ten from the Ancient Era, that each has its own set of strengths, weaknesses, and perks.

The following information for each Culture will be listed:

  • Affinity Traits – These effects will only be available during their specific Cultures, so they will not transfer to the next Era.
  • Legacy Traits – Unlike Affinity Traits, Legacy Traits are not lost once a new Era begins.
  • Emblematic Units – These Units can only be built by their respective Cultures. However, they stick around for subsequent Eras.
  • Emblematic Districts – Each Culture can create unique Districts that, similar to Emblematic Units, persist after the player transitions to a new Era.

Every Affinity In Humankind

  • Aesthete – The Aesthete Affinity favors a playstyle centered around Influence and diplomacy. Players will gain extra Fame from earning Influence.
  • Agrarian – The Agrarian Affinity is ideal for those focusing on the growth of their Empire. Players will earn Fame for gaining population.
  • Builder – The Builder Affinity is great for players aiming to internally improve their Empire. Players will gain Fame from building new Districts.
  • Expansionist – The Expansionist Affinity benefits those who are looking to expand their Empire. Players will earn Fame from gaining Territories.
  • Merchant – The Merchant Affinity favors players aiming to profit from Trade. Players will earn Fame for earning Money.
  • Militarist – The Militarist Affinity is ideal for those planning to go to war in the coming Era. Players will earn Fame for killing Military Units.
  • Scientist – The Science Affinity, as the name suggests, is beneficial for those looking to focus on Science. Players will earn fame for discovering new Technologies.

Assyrians

Affinity Trait Expansionist
  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked
Legacy Trait Raid Masters
  • +1 Land Movement Speed on Unit
  • +5 Combat Strength when Ransaking on Army
Emblematic Unit Assyrian Raiders
  • 21 Combat Strength
  • 6 Movement
  • 1 Range
Emblematic District Dunnu
  • +2 Influence
  • +10 District Fortification
  • +1 Combat Strength in combat for Units in or adjacent to the District

Babylonians

Affinity Trait Scientist
  • Collective Minds: Convert Money, Industry, and Food into Science
  • Foresight: Unlock technologies from the next technological Era
Legacy Trait Brilliant Philosophers
  • +2 Science per researched technologies on Capital
Emblematic Unit Sabu Sa Qasti
  • 22 Combat Strength
  • 4 Movement
  • 1 Range
Emblematic District Astronomy House
  • -10 Stability
  • +3 Science per adjacent Farmers Quater
  • On City or Outpost:
  • +1 Food per Researchers
  • +1 Science per Researchers
  • +1 Researchers Slot

Egyptians

Affinity Trait Builder
  • Land Raiser: Convert Science, Money, and surplus Food into Industry
  • Pride: Increases the Stability of a new District
Legacy Trait Grand Planners
  • +1 Industry on Tile producing Industry
  • -10% on District Industry cost
Emblematic Unit Markabata
  • 24 Combat Strength
  • 6 Movement
  • 3 Range
Emblematic District Egyptian Pyramid
  • +1 Influence
  • +3 Industry
  • -10 Stability
  • +3 Industry per adjacent Makers Quater
  • +1 Workers Slot on City or Outpost

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Harappans

Affinity Trait Agrarian
  • Land of Plenty: Use Influence to steal population from adjacent Territories
  • Community: Increases a City's Stability when it gains population
Legacy Trait Fertile Inundations
  • +1 Food on Tile producing Food
  • +1 Food on River
Emblematic Unit Runners
  • 14 Combat Strength
  • 5 Movement
  • 1 Range
Emblematic District Canal Network
  • +3 Food
  • -10 Stability
  • +3 Food per adjacent Farmers Quater
  • +1 Farmers Slot on City or Outpost

Hittites

Affinity Trait Militarist
  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value
Legacy Trait Lust For War
  • +1 Combat Strength
Emblematic Unit Gigir
  • 23 Combat Strength
  • 6 Movement
  • 1 Range
Emblematic District Awari
  • Automatically upgrades a regular Outpost
  • Can be a Land Unit Spawn Point for neighboring Cities

Mycenaeans

Affinity Trait Militarist
  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value
Legacy Trait Brutal Upbringing
  • -20% on Unit Industry Cost
  • +25% Experience on creating Unit on City or Outpost
Emblematic Unit Promachoi
  • 21 Combat Strength
  • 4 Movement
  • 1 Range
Emblematic District Cyclopean Fortress
  • +20 District Fortification
  • +3 Industry
  • +15 Stability
  • +3 Combat Strength in combat for Units in or adjacent to the district

Nubians

Affinity Trait Merchant
  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties
Legacy Trait Golden Dreams
  • +5 Money on Luxury Resource Deposit
  • +5 Money on Strategic Resource Deposit
Emblematic Unit Ta-Seti Archers
  • 19 Combat Strength
  • 4 Movement
  • 3 Range
Emblematic District Meroe Pyramids
  • +2 Industry
  • +2 Money
  • -10 Stability
  • +3 Money per adjacent Makers Quater
  • +1 Traders Slot on City or Outpost

Olmecs

Affinity Trait Aesthete
  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone
Legacy Trait Natural Harmony
  • +1 Influence on Territory
Emblematic Unit Javelin Throwers
  • 19 Combat Strength
  • 4 Movement
  • 3 Range
Emblematic District Olmec Head
  • +1 Influence
  • +3 Food
  • -10 Stability
  • +1 Influence per adjacent Farmers Quater
  • +1 Farmers Slot on City or Outpost

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Phoenicians

Affinity Trait Merchant
  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties
Legacy Trait Trading Pioneers
  • +1 Money per Traders on City or Outpost
Emblematic Unit Bireme
  • 23 Combat Strength
  • 0 Movement
  • 1 Range
Emblematic District Haven
  • -10 Stability
  • +2 Money per adjacent Coastal Water
  • +2 Money per adjacent lake
  • +1 Traders Slot on City or Outpost

Zhou

Affinity Trait Aesthete
  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Obtain maximum Ideological Proximity with everyone
Legacy Trait Harmonious Thought
  • +2 Stability on District
Emblematic Unit Zhanche
  • 23 Combat Strength
  • 6 Movement
  • 1 Range
Emblematic District Confucian School
  • +8 Stability
  • +1 Science
  • +5 Science per adjacent Mountain
  • +1 Researchers Slot on City or Outpost

NEXT: Humankind: How to Increase Influence

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