Humankindis a recently released turn-based strategy game developed by Amplitude Studios, which offers a similar gameplay experience to the Civilizationseries. Humankind has been warmly received by fans and critics and has launched on Microsoft's Game Pass service, giving players the chance to try the game at no extra cost.
Like Civilization, players will progress into numerous eras throughout any given campaign. Players need to make a key decision at this junction, as they're offered a range of Cultures to choose from. Each of these Cultures have their own sets of benefits, including unique units, specialized districts, and a selection of Affinity Perks that can offer significant advantages for a range of different playstyles.
This guide will list the following information for each Culture:
Affinity Traits – Affinity Traits are only available for their specific Cultures. They will not transfer to the next Era.
Legacy Traits – Legacy Traits are permanent, they are not lost once a new Era begins
Emblematic Units – Units that can only be built by their respective Cultures.
Emblematic Districts – Districts that can only be built by their respective Cultures.
Every Affinity In Humankind And How They Earn Players Fame
Aesthete: Players will gain extra Fame from earning Influence.
Agrarian: Players will earn Fame for gaining population.
Builder: Players will gain Fame from building new Districts.
Expansionist: Players will earn Fame from gaining Territories.
Merchant: Players will earn Fame for earning Money.
Militarist: Players will earn Fame for killing Military Units.
Scientist: Players will earn fame for discovering new Technologies.
Achaemenid Persians
Affinity Trait
Expansionist
Under One Banner: Armies can forcibly annex Territories
Ambition: Armies can cross any borders without being damaged or blocked
Legacy Trait
Cyrus' Shadow
+2 City Cap
+10 Stability on City or Or Outpost
Emblematic Unit
Immortals
28 Combat Strength
4 Movement
1 Range
Emblematic District
Satraps' Palace
+1 Influence
+5 Money
-10 Stability
+2 Influence per adjacent District
+1 Traders Slot on City or Outpost
Aksumites
Affinity Trait
Merchant
Power Investor: Use Influence to build resource extractors
Mediation: Sell on Resources purchased from third parties
Legacy Trait
Horn of Plenty
+2 Money on Tile producing Money
Emblematic Unit
Shotelai
27 Combat Strength
4 Movement
1 Range
Emblematic District
Great Obelisk
+1 Money per Territories under the Religion's influence
+3 Faith
+3 Money
-10 Stability
+3 Money per adjacent Market Quater
+1 Traders Slot on City or Outpost
Carthaginians
Affinity Trait
Merchant
Power Investor: Use Influence to build resource extractors
Mediation: Sell on Resources purchased from third parties