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Among Us devs admit they felt “burnt out” and “overwhelmed” following the indie game’s success

The team behind Among Us, Innersloth, has opened up about feeling "overwhelmed" and "burnt out" after the success of their cult classic multiplayer detective game during lockdown.

"Among Us going viral, it was just like, 'OK, this is my life,'" said artist Amy Liu. "The pressure to get things done quickly was really high. September to December, we're talking to Xbox, PlayStation. They were gonna try to get Among Us on these platforms, which usually takes many months – like, half a year to a year. We were like, 'Three months! We're gonna try that.'"

"I definitely burnt out," Liu told Anthony Padilla (thanks, Kotaku). "It was tough because during all of this, we weren't able to see friends and family. Being so tired from working, I couldn't even go visit my family during covid and had to spend holidays alone… that was definitely the hardest time."

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