It’s wonderful to travel the world in Microsoft’s Flight Simulator but what about building one in Balsa Model Flight Simulator?
Felipe “HarvesteR” Falanghe, the creator and main developer of the original Kerbal Space Program, is applying his passion for aviation physics to the forthcoming game, Balsa Model Flight Simulator.
Balsa was created to be unique in the flight sim genre with its sophisticated, powerful editor. Players can design, construct, fly, and combat their own model aircraft by the Floating Origin team, which consisted of just three indie developers.
The Car Mechanic Simulator of aviation
Balsa takes the next step in player-built flight simulation games, providing an entirely new, multi-genre experience for virtual pilots of all skill levels, powered by a sophisticated physics simulation and built from the ground up for Multiplayer.
“When I started working on what became Balsa I really wanted to get back to that feeling of creating a game with the community from the very beginning,” said Felipe Falanghe, owner and main developer of Floating Origin Interactive.
He adds that “it really felt to me that so much of indie game development had been sucked up into how the big guys do it these days, that the sense of sharing your ideas and seeing how the players take it and shape it had sort of been lost. We are launching an open beta for the game now to make sure it has the absolute best foundation before we put it into Early Access, just like we did with Kerbal Space Program ten years ago. We’re really hoping that will come about very soon and we can’t wait to work through the community feedback to make the game really, really great.”
If you’re interested in taking a step further in your aviation passion, the open beta of Balsa Model Flight Simulator launches today with sign-up via Steam for PC.