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Chernobylite Review – a haunting and atmospheric Stalk-’em-up

Chernobylite may look like it's a cheeki breeki away from being a full-on S.T.A.L.K.E.R tribute act, but The Farm 51's shooter isn't quite a retread of irradiated ground. While aesthetically the two games are interchangeable, sharing core stylistic motifs like mutants, anomalies, oppressive weather, and a certain nuclear power plant that had a bit of a mishap in April 1986, structurally they've mutated in quite different ways.

Where Stalker uses a now-familiar open-word shooter template, Chernobylite has more in common with Metal Gear Solid 5. Its semi-open world is split into several locations that you revisit frequently, environments and enemies evolve over time, and the whole experience is threaded together with an extensive base-building metagame. It's an unusual structure, and it's simultaneously Chernobylite's most interesting feature and the source of all its flaws.

You play as Igor Khymynyuk, a physicist who was employed at the Chernobyl NPP at the time of the disaster on the 26th of April 1986. Also present was Igor's wife, Tatyana, who vanished on the night of the catastrophe. Fast-forward 30 years, and Igor returns to the Exclusion Zone to search for Tatyana after he begins to see visions of her in and around the power plant.

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