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F1 2021 Update Re-enables Ray-Tracing on PS5

Last week, Codemasters released an update for F1 2021 that disabled ray-tracing in the game’s PS5 version in order to improve stability, with the developer stating that the issues in question were being looked into and would be fixed soon. It seems like those fixes have now been made.

Patch 1.05 has gone live for F1 2021 on PS5 and PC (and will be coming to Xbox soon), and on the PS5, the update re-enables ray-tracing. Meanwhile, the PC version of the racing sim also gets some significant boosts, such as improvements to DLSS implementation, adding options to let players select the quality of ray-tracing, and more. Additionally, several issues related to crashed and other minor bugs and glitches have also been addressed. You can check out the full patch notes below.

F1 2021 is available for PS5, Xbox Series X/S, PS4, Xbox One, and PC. In our review of the game, we awarded it a score of 9/10, saying, “Much of F1 2021 builds on the high-class foundation from previous games that make the series one of the best racing games out there, but new additions, especially Braking Point, are both great pieces of content on their own and optimistic foundational pieces for the future.” You can read our full review through here.

UPDATE NOTES:

  • Improvements to DLSS implementation.
  • Resolved a crash that could occur after returning to a ranked lobby if the lobby had split.
  • Addressed an issue where players could be split into a placeholder lobby when re-matchmaking in ranked.
  • Rebalanced Prologue and chapter 9 of Braking Point on Hard difficulty.
  • Addressed a crash when previewing items within the Podium Pass.
  • Addressed a crash when Player 2 quits in Two-Player Career Player career while Player 1 is in an interview.
  • Addressed a crash with UDP if the number of active cars was zero.
  • Addressed a crash when editing colours of customisation items.
  • Addressed issues regarding Ray Tracing on PS5. Ray Tracing has now been re-enabled.
  • Addressed a crash that could occur when saving an F2™ highlight from Grand Prix mode.
  • Addressed an issue where Two-Player Career could be locked to equal performance.
  • Addressed an issue where players could be placed on sub-optimal tyres during an F2™ Sprint race.
  • Addressed an issue where the game could briefly stall when passing the start/finish line in one-shot qualifying.
  • Addressed an issue where only the lobby host would be notified that the Virtual Safety Car was ending.
  • Added option to select Ray Tracing quality on PC.
  • Disabled keyboards as an input device on Xbox to resolve an issue with detecting wheel inputs when re-assigning controls. This will be re-enabled once the underlying issue has been resolved with system firmware.
  • General stability improvements.
  • Various minor fixes.

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