Halo Infinite Season 2 is finally on the way after a series of unexpected delays, and it’s set to introduce a new battle pass, maps, modes, and more. Here’s everything we know so far.
Anticipation for Halo Infinite Season 2 has been brewing for quite some time. Season 1 launched all the way back in November 2021, meaning four months have passed without a transition to a new one.
However, Joseph Staten, the Head of Creative for Halo Infinite, outlined the roadmap moving forward, and during that announcement, dropped some details on when we can expect Season 2 and what it will entail.
- Halo Infinite Season 2 release date
- Halo Infinite Season 2 battle pass
- New Maps in Halo Infinite Season 2
- Halo Infinite Season 2 game modes
- Halo Infinite Season 2 early patch notes
Halo Infinite Season 2 isn’t much further away.
Halo Infinite Season 2 release date
Season 2 of Halo Infinite launches on Tuesday, May 3 and is expected to last three months. This should make it a shorter season than the first.
However, given how many delays there have been between these initial seasons, it might run longer if unforeseen obstacles crop up.
Halo Infinite Season 2 battle pass
No details about the Halo Infinite Season 2 battle pass have been disclosed yet. However, it’s expected to have 100-tiers packed with all kinds of different cosmetic rewards — no different to the Season 1 battle pass.
That doesn’t mean there won’t be some changes, though. 343 Industries are planning to implement changes based on feedback, including the ability to earn in-game credits players can use to earn back a share of what they paid. As for the theme of the contents available from the Battle Pass, the developer has confirmed that quite a lot of it will be influenced by the Lone Wolves theme.
We don’t know how it will be implemented yet, nor do we know what contents the battle pass will include. However, we’ll update this section with more information the moment we do.
Halo Infinite Season 2 maps
343 Industries confirmed that two new maps will be introduced in Halo Infinite Season 2. The first one is a Big-Team-Battle map called Breaker, which looks like it’s centered around an arid desert-themed location.
Concept art of a new Big Team Battle map coming to Halo Infinite in Season 2.
The second map, Catalyst, is much smaller, which is no surprise since it’s an arena map. It takes place within and around a building that looks like an old abandoned lab covered in moss with two different levels.
Catalyst is set to enter “multiple playlists” on day one, so expect to play this new layout quite a bit in Season 2.
Concept art of a new Arena map coming to Halo Infinite in Season 2.
Halo Infinite Season 2 game modes
In addition to new maps, the developers also announced they’re adding three new modes, one of which is an old favorite. The first is Last Spartan Standing, which they described as a “free-for-all elimination mode.”
The second is the beloved King of the Hill mode. As the name suggests, it revolves around players holding the ‘hill’ for the longest time. It can be played in both as a Free-For-All mode or Team vs. Team mode.
The third is Land Grab, which is a mixture of King of the Hill and another classic mode, Territories. Players need to battle to seize control of five plots of land scattered across the map that cannot be re-captured.
Halo Infinite Season 2 will introduce new maps and modes.
We’ve also heard that Attrition is set to return in Season 2. After a brief stint close to launch, this revive-focused mode could become a staple in the next season.
That’s everything we know about the upcoming season in Halo Infinite for now. More details will be revealed in the coming weeks and months. We’ll update this article once that information comes to light.
The community has been waiting a long time to hear anything about it, and they’ll need to wait a little longer. However, the excitement is brewing once again now that more details are starting to emerge. Make sure to check out our Halo Infinite page to stay updated about everything that’s happening.
Halo Infinite Season 2 early patch notes
- The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
- The volume of the Grunt Birthday Party sound effect will be increased in Campaign
- Catalyst (new Arena map) will be added to multiple playlists on day one
- King of the Hill will be added to multiple playlists
- Attrition will be added to multiple playlists
- In Attrition, a revived player will be able to move immediately after spawning back in
- Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists
Big Team Battle
- Breaker (new BTB map) will be added to matchmaking on day one
- Jeff Steitzer’s voice is returning to call out player-earned medals
- Issue causing asymmetrical Weapon Rack spawns has been addressed
- Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match
Custom Games & Forge
- Addressing some Custom Game bugs, with more coming down the road
Personal AI & Spartan Chatter
- Balance adjustments were made to emphasize what’s most important for players
- Noticeable stability improvements; the team has resolved dozens of PC crashes
- Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected
- A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
- The Ravager’s base (non-charged) shot will see a damage increase
Friend or Foe (IFF) Recognition (Player Outlines)
- This system will now have options allowing players to modify the opacity and thickness based on their preferences
- Drop Wall will see slight performance increases
- Overshield will provide slightly more shielding
- Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
- Banshee’s agility and damage output will be increased to improve its role as a strike fighter
- Warthog & Razorback should be more resistant to flipping and bouncing
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