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Huntdown review – pulpy 2D brilliance

It's an incontrovertible truth that the recipe for the ultimate Friday night in involves a stash of cheap beer, some cheap weed and a scratchy 80s sci-fi classic where it soon becomes clear the cast and crew were indulging in much the same throughout the shoot: The Hidden with its machine gun wielding strippers, or Night of the Comet with its post-apocalyptic shopping mall shootouts. Small wonder that the era's been plundered so heavily by video games ever since – these VHS wonders are shorthand for the kind of hedonism and excess we pick up our controllers for in the first place.

So pervasive is that influence, though, that it can become a bit wearying – which is my excuse for missing Huntdown first time around when it came out last May, its 80s excess getting lost in all those other similarly themed games drowning out the storefronts of the eShop and Steam. For shame, really, as I picked it up a few months later and realised Huntdown stands apart from others of its ilk, partly thanks to how it leans into all that excess while delivering a brilliantly taut action game at the same time.

The work of small Swedish team Easy Trigger Games, Huntdown is a run and gun game cast in the mold of Contra and Rolling Thunder, with an artstyle seemingly borrowed from Bitmap Brothers in their prime: it's all muscular design and brooding shadows, and it looks frankly spectacular. Put that down to the detail, the screen filled with the kind of incidental action and depth just not possible in the era which Huntdown's style apes. Good god this thing is gorgeous, the density of its vision bringing its scuzzy streets alive.

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