Microsoft Flight Simulator will be "pretty much unchanged" when it comes to Xbox Series X.
As reported by Pure Xbox, the information comes from a Microsoft blog post titled "Microsoft Flight Simulator: The Future Of Game Development". The blog post features quotes from head of Microsoft Flight Simulator Jorg Neumann.
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When talking about the final result of getting Microsoft Flight Simulator on the Xbox Series X, Neumann said, "Although the initial product release requires powerful PCs, the Azure architecture will enable the Microsoft Flight Simulator experience on other devices, too—notably Xbox consoles and, ultimately, mobile devices. This device democratization means that the product does not require more power on the device to scale, rather it just needs streaming bandwidth.
Put another way, Azure allows 'every device to punch above its weight. What you see right now that people are impressed by on a $3,000 PC—guess what? It comes pretty much unchanged to a $500 console, and we are putting things in place to bring it to even lower spec devices, like phones".
The main reason given as to why Microsoft Flight Simulator can work so well on PC is because of the Azure engine that it was built on. According to the blog, the engine "brings exponentially more computing power and storage to Microsoft Flight Simulator. Petabytes of Bing data and images are preprocessed and stored—along with photogrammetry data, vector-based maps, and trillions of accurate tree and other environmental masks—entirely on Azure."
Gamers who have played Microsoft Flight Simulator on the PC will know that it can be a taxing experience, even if you've got a particularly strong rig. The near photo-realistic graphics combine with having to map over 2 million cities and specific landmarks means that it requires a pretty powerful system to run. Luckily, it looks like Xbox is going to be able to handle it without many limitations. The only thing to be aware of is that you'll need a TV with variable refresh rates in order to get the game running past 30fps.
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