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PS5 and Xbox Series X’s GPU Disparities Have Minimal Impact on Development, Invader Studios Co-Founder Says

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In a recent interview with GamingBolt, co-founder of Invader Studios Michele Giannone gave a number of valuable insights about its upcoming Daymare: 1994 Sandcastle, as well as other topics – including the power differences between PS5 and Xbox Series X.

While Microsoft’s console has an obvious lead over Sony’s offerings in the GPU department, Giannone thinks it doesn’t make much of a difference in development. Of course, Xbox Series X can run multi-platform games at higher resolutions, but the difference isn’t so stark that developers have to cut back on ambition and scale to make the game run on the PS5.

“Certainly from this point of view Microsoft has the advantage. More power also means having more creative freedom, but we don’t think it’s such a huge difference as to bring significant differences in terms of development, especially when considering cross-platform titles. As far as we are concerned, the development cycle will be the same on both platforms, the most marked differences will be noticed in the optimization phase,” Giannone said.

A plethora of developers share this common sentiment, most notably Blacktail developer The Parasight, whom we interviewed very recently. As the generation progresses, it’s quite possible that the differences start to hold more weight – but as it stands now, PS5 and Xbox Series X are both great pieces of console hardware.

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