Humankindis a turn-based strategy game from Amplitude Studios that aims to provide worthy competition to the Civilization franchise. Humankind, which launched on Game Pass, has been well-received by fans and critics and currently boasts an impressive 80 Metascore.
One of the many gameplay features that Humankind and Civilization share is how the campaign is separated into Eras. The Early Modern Era is the fifth of seven Eras and roughly signifies the final mid-game stretch as players prepare to transition into the end-game. Consequently, it's important that players choose their Early Modern Culture carefully, to ensure that it adheres to their game plan for the coming era.
Each Culture is separated into one of seven Affinity Traits, which complement the following playstyles:
Aesthete
Influence and diplomacy
Agrarian
Population growth
Builder
Internal Empire improvements
Expansionist
Empire expansion
Merchant
Trade
Militarist
War
Scientist
Science
Dutch
Affinity Trait
Merchant
Power Investor: Use Influence to build resource extractors
Mediation: Sell on Resources purchased from third parties
Legacy Trait
Stock Wisdom
+1 Money per Population on all Cities
Emblematic Unit
Fluyt
31 Combat Strength
0 Movement
1 Range
Emblematic District
V.O.C. Warehouse
+1 Money
-10 Stability
+20 Money per adjacent Harbor
+2 Money per Traders
+1 Traders Slot
Edo Japanese
Affinity Trait
Aesthete
Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
Grace: Earn maximum Ideological Proximity with everyone
Legacy Trait
Shogun's Authority
+1 Influence per Population on City or Outpost
Emblematic Unit
Naginata Samurai
46 Combat Strength
5 Movement
1 Range
Emblematic District
Tera
+2 Influence
+3 Faith
-10 Stability
+5 Influence per adjacent Mountain
Haudenosaunee
Affinity Trait
Agrarian
Land of Plenty: Use Influence to steal population from adjacent Territories
Community: Increases a City's Stability when it gains population