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Humankind: Every Early Modern Culture And Its Benefits

Humankind is a turn-based strategy game from Amplitude Studios that aims to provide worthy competition to the Civilization franchise. Humankind, which launched on Game Pass, has been well-received by fans and critics and currently boasts an impressive 80 Metascore.

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One of the many gameplay features that Humankind and Civilization share is how the campaign is separated into Eras. The Early Modern Era is the fifth of seven Eras and roughly signifies the final mid-game stretch as players prepare to transition into the end-game. Consequently, it's important that players choose their Early Modern Culture carefully, to ensure that it adheres to their game plan for the coming era.

Each Culture is separated into one of seven Affinity Traits, which complement the following playstyles:

Aesthete Influence and diplomacy
Agrarian Population growth
Builder Internal Empire improvements
Expansionist Empire expansion
Merchant Trade
Militarist War
Scientist Science

Dutch

Affinity Trait Merchant
  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties
Legacy Trait Stock Wisdom
  • +1 Money per Population on all Cities
Emblematic Unit Fluyt
  • 31 Combat Strength
  • 0 Movement
  • 1 Range
Emblematic District V.O.C. Warehouse
  • +1 Money
  • -10 Stability
  • +20 Money per adjacent Harbor
  • +2 Money per Traders
  • +1 Traders Slot

Edo Japanese

Affinity Trait Aesthete
  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone
Legacy Trait Shogun's Authority
  • +1 Influence per Population on City or Outpost
Emblematic Unit Naginata Samurai
  • 46 Combat Strength
  • 5 Movement
  • 1 Range
Emblematic District Tera
  • +2 Influence
  • +3 Faith
  • -10 Stability
  • +5 Influence per adjacent Mountain

Haudenosaunee

Affinity Trait Agrarian
  • Land of Plenty: Use Influence to steal population from adjacent Territories
  • Community: Increases a City's Stability when it gains population
Legacy Trait Land of Plenty
  • +1 Food on Exploitation
Emblematic Unit Rotiskenrakehte
  • 41 Combat Strength
  • 6 Movement
  • 4 Range
Emblematic District Three Sisters Plantation
  • +5 Food per number of attached Territories
  • -10 Stability
  • +3 Food per adjacent Farmers Quarter
  • +1 Farmers Slot on City or Outpost

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Joseon

Affinity Trait Scientist
  • Collective Minds: Convert Money, Industry, and Food into Science
  • Foresight: Unlock technologies from the next technological Era
Legacy Trait Hall of Worthies
  • +3 Science on Tile producing Science
Emblematic Unit Geobukseon
  • 45 Combat Strength
  • 0 Movement
  • 4 Range
Emblematic District Seowon
  • +2 Influence
  • -10 Stability
  • +2 Science
  • +3 Science per adjacent Research Quarter
  • +1 Science per Researchers
  • +1 Researchers Slot

Ming

Affinity Trait Aesthete
  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone
Legacy Trait Grand Secretariat
  • -25% Cost of enacting Civic
  • -25% Cost of canceling Civic
  • +1 Influence on Territory
Emblematic Unit Rocket Cart
  • 45 Combat Strength
  • 4 Movement
  • 8 Range
Emblematic District Grand Teahouse
  • +1 Influence per District
  • +10 Stability
  • +2 Influence per adjacent District

Mughals

Affinity Trait Builder
  • Land Raiser: Convert Science, Money, and surplus Food into Industry
  • Pride: Increases the Stability of a new District
Legacy Trait Imperial Magnificence
  • +2% Industry per Number of Territories in your sphere of influence on Capital
Emblematic Unit Gajnal
  • 49 Combat Strength
  • 6 Movement
  • 4 Range
Emblematic District Jama Masjid
  • +3 Industry per Workers
  • +2 Influence
  • +3 Industry
  • -10 Stability
  • +3 Industry per adjacent Makers Quarter

Ottomans

Affinity Trait Expansionist
  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked
Legacy Trait Supremacy of Fire
  • -50% on Heavy Weapon Industry cost
  • +3 Combat Strength on Heavy Weapon
Emblematic Unit Janissaries
  • 44 Combat Strength
  • 4 Movement
  • 4 Range
Emblematic District Sultan Camii
  • +1 Faith per District
  • +3 Influence
  • -10 Stability
  • +3 Influence per adjacent District

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Poles

Affinity Trait Militarist
  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value
Legacy Trait Deadly Ramparts
  • +10 District Fortification on District
  • +2 Stability on District
Emblematic Unit Winged Hussars
  • 46 Combat Strength
  • 6 Movement
  • 1 Range
Emblematic District Barbican
  • +2 Influence
  • +20 District Fortification
  • +8 Stability
  • +3 Combat Strength in combat for Units in or adjacent to the District

Spanish

Affinity Trait Expansionist
  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked
Legacy Trait Honor and Glory
  • +3 Combat Strength on Units starting their turn in a non-allied Territory
Emblematic Unit Conquistadores
  • 43 Combat Strength
  • 5 Movement
  • 4 Range
Emblematic District Catedral Gótica
  • +1 Faith per Population
  • -10 Stability
  • +3 Faith per adjacent District

Venetians

Affinity Trait Merchant
  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties
Legacy Trait Silver Tongues
  • +1 Money per number of Trade Routes on City or Outpost
  • +2 Money per Naval Trade Route on City or Outpost
Emblematic Unit Galleass
  • 39 Combat Strength
  • 0 Movement
  • 4 Range
Emblematic District Botteghe di Artisti
  • +4 Influence
  • +1 Money
  • -10 Stability
  • +1 Influence per adjacent Market Quarter
  • +1 Money on Tile producing Money

NEXT: Humankind: How to Increase Influence

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