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Far Cry 6 is more RPG than ever

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Like seemingly every other series in Ubisoft's catalogue, Far Cry is slowly but surely becoming an RPG. Not in the traditional sense, in which you create a character and immerse yourself in them through gameplay decisions and specialisation, but in a similar way to Assassin's Creed Origins – that of a soft reboot that places gear and character level at the fore of customisation.

This transformation has been gradual. It started back in Far Cry 3, which added the first skill tree, before evolving to incorporate AI companions in Far Cry Primal that would be refined and fleshed out in Far Cry 5 with the inclusion of human 'guns for hire'.

Far Cry 6 draws most of its revisions from New Dawn, which may be concerning if – like me – you found its bullet sponge enemies, weapon rarities, and floaty damage numbers a little overbearing. Thankfully, that's not the case here. Ubisoft has clearly taken care to trim away some of the fat, and the result is a leaner first-person shooter with RPG systems that complement both the setting and the gameplay.

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RELATED LINKS: Far Cry 6 wishlist, The best open-world games, Pre-order Far Cry 6Original Article

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