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Mod.io wants to move PC gaming beyond the “unstructured” ecosystem of ModDB

Mod.io wants to move PC gaming beyond the “unstructured” ecosystem of ModDB

Humankind recently received a beta version of its mod tools, and the developers previously released a basic guide on how creators and users can start to employ Humankind mods now that Amplitude Studios is ready for us to move beyond maps and camera alterations. What you may also have noticed that the studio has partnered with a third party called mod.io to help fuel this new era.

In case you’re wondering why you’ve never heard of mod.io before, it’s because it’s new, but one of the founders is no stranger to mods – Scott Reismanis is one of the original founders of modding powerhouse ModDB. “I founded ModDB in 2002, because my friends and I loved discovering creative content to play,” he tells us. “Back then, mods were scattered all over the internet and half the time the links didn’t work, so ModDB really was a selfish endeavour to solve that and it was inspired by IMDB (hence the name).”

ModDB and its main rival Nexus, along with Valve’s own Steam Workshop, can easily be considered the holy trinity of PC gaming mods, which begs the question what gap mod.io is trying to fill. “ModDB provides a very unstructured way of organising modding,” Scott says. “Any user can add any piece of content and connect it with anything on the site, so it’s totally unofficial and manual.

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RELATED LINKS: Humankind release date, Humankind review, Pre-order HumankindOriginal Article

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