What all is in the day one patch for Starfield? The game was released in early access with some major issues that affected gameplay. Now that the full release is out, there is a patch to cover for the release of the game. Quests were bugged and there were some crashes. Above all else, the game needed some major stability fixes.
Maybe you noticed that some of the companions were bugged or perhaps you got stuck while trying to dock onto a ship. The latest patch notes seem to fix all of this as there were many issues that were addressed for the launch of the game on PC and Xbox Series X/S.
Unfortunately, the day one patch did not add a hardcore mode like many fans asked for. At least it should be easier to smuggle your goods through space now. Here are all the Starfield day one patch 1.7.23.0 notes.
Starfield leaked day 1 patch notes
News from Video Gamer says that Bethesda is determined to find every bug in the game. According to the patch notes, there were many bugs that still needed to be taken care of. Here are the patch notes below:
Performance and Stability Fixes
- Improved stability related to suspending and resuming the game. (Xbox Series X/S)
- Fixed rare crashes that could occur when viewing the credits after completing the game.
- Fixed crash that could appear when repeatedly loading some saves inside of ships.
- Various stability and performance improvements.
Visual Fixes
- Fixed an issue where sometimes hair would not appear on characters.
- Improved distant object appearance when transitioning to the surface of a planet.
- Addressed an issue that sometimes caused face animations to move abruptly.
- Fixed an issue where rarely in certain views white flashing boxes could appear in the Handscanner.
- Fixed an issue that would cause an undesirable texture blend near the coastline.
- Fixed an issue that would cause textures to degrade unnecessarily. (Xbox Series S)
Gameplay Fixes
- Fixed a rare issue that could cause Companions to float in the air.
- Fixed an issue that could cause some ship modules to become misaligned.
- Fixed some issues that would prevent touch-down points from turning red in Ship Builder.
- Fixed an issue that could cause the player to appear incorrectly when equipping items.
- Addressed an issue that could prevent the Isolation skill from behaving as intended.
- Adjusted the distance the player is able to access and store cargo in their ship.
- Fixed an issue that could sometimes cause a long delay on the Press any button screen.
Quest Fixes
- Fixed rare issues that could cause ship patrols not to appear for “First to Fight, First to Die.”
- Addressed a rare issue where the Contraband scan would not occur potentially preventing landing at New Atlantis.
- Fixed an unlikely issue that could prevent landing at New Atlantis during “Deep Cover.”
- Fixed an issue that could prevent Heat Leeches from counting as killed after completing “A Legacy Forged.”
- Fixed how a location would appear near a hidden Earth landmark.
- Fixed a rare issue that could potentially trap the player in The Facility.
- Addressed an infrequent issue where a Spacer Ship didn’t correctly appear for a radiant quest.
- Fixed an unlikely issue that could appear during “Revelation” depending on how the player interacted with the Emissary.
- Addressed an issue with the Deimos Slim bottom ship module that is used on the Razorleaf.
- A fixed rare issue that could prevent companions from accompanying the player after “No Sudden Moves”.
- Addressed a rare issue that could impact “Power from Beyond.”