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Take-Two Interactive CEO: The GTA Trilogy issues were “a glitch”

Two Interactive Chairman & CEO Strauss Zelnick has been speaking to CNBC about a number of topics including the company’s plans to buy Zynga. The interviewer also remarks on the launch of The Grand Theft Auto Trilogy: Definitive edition which was plagued with multiple bugs and terrible frame rates.

“With regards to the GTA trilogy, that was actually not a new title. That was a remaster of pre-existing titles,” said Strauss, as if that’s an excuse. “We did have a glitch in the beginning, that glitch was resolved. And the title of has done just great for the company. So we’re very excited.”

A glitch that caused the game to have a Metacritic rating of 49%. A glitch that caused Rockstar to pull it from sale. A glitch that made us score the previously highly rated games just 6/10. And a glitch that spawned a grovelling apology from the studio.

Firstly, we want to sincerely apologize to everyone who has encountered issues playing these games.

The Grand Theft Auto series — and the games that make up this iconic trilogy — are as special to us as we know they are to fans around the world. The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect.

Just a glitch…

Since launch the game has been patched, that most recent coming out in December taking the game to version 1.03. The patch notes were rather large for a glitch, you can read them here.

Strauss Zelnick is not the first CEO to make flippant comments, it’s emerged that Activision Blizzard boss Bobby Kotick has blamed developers for the delays to Overwatch 2 despite personally meeting them, shaking their hands and saying “There are no expectations for a date, just make it great.”

Source: CNBC

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