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The Quake Remaster Adds Back A Cut Section Of E2M6

QuakeCon has come and gone, but it brought back a classic game. The Quake remaster arrived as a free update for Steam owners of the original game and also went on sale on all major consoles for just $9.99. With the help of Nightdive, id Software, and MachineGames, Quake now has updated visuals, 4K widescreen support, better lighting, co-op campaign, full crossplay, and more.

And it also brings back some cut content from the original game. As explained by PC Gamer, id Software originally placed a limit on Quake such that each map file had to fit on a single 1.4MB floppy disk. To get all of E2M6 onto a single disk, Romero had to cut the beginning section of the map entirely.

But as noted by Quake fans on Twitter, the first bit of E2M6 has now been restored. You now begin at the bottom of a winding cave full of enemies to fight your way past to get to where the mission used to start.

This isn't the first time Quake fans have seen this cut section. Romero himself released the beginning of E2M6 for Quake's fifth birthday, explaining how it was cut in the first place in a blog entry.

Related: Quake Remaster Is Getting A Physical Release Courtesy Of Limited Run Games

"Yes, there used to be a much more interesting beginning to that area of Quake, but I had to amputate the guy and cauterize the wound into its current state, the starting point of e2m6," wrote Romero. "I remember spending many hours trying to get it just right, to create the feeling of an awful, cavernous pit for the player to get out of and into the real horror of the Oubliette. It added a nice bit of gameplay time and I’m sorry that it had to go, but we set the .BSP file size at 1.4Mb and had to be strict about it."

You can pick up the Quake remaster on Switch, PS4, PS5, Xbox One, Xbox Series X|S, and PC via Steam or the Microsoft Store. You can also play it on Game Pass, and there will even be a next-gen upgrade coming in the near future. Bethesda didn’t say what next-gen features it’ll get, but here’s hoping it’s the same raytracing upgrade that Quake II got.

Next: Twelve Minutes Makes Kojima Want To "Create Another Adventure Game"

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