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Everything You Need To Know About Pin Sets In NEO: The World Ends With You

In NEO: The World Ends With You, the protagonists use Pins to manifest some really powerful abilities known as Psychs. These range from blasting flames across the battlefield to summoning stalagmites of ice from the ground. It's the only way they can silence the Noise around Shibuya.

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Some Pins form sets known as Ensembles, as befits a game where fashion plays such a large role. When you equip each Pin of an Ensemble onto your characters, you unlock a special ability that improves the efficacy of the constituent Pins. These are not really well-hinted at in the game, with most Ensembles really only being obvious once you look at the names of the Pins used.

Every Ensemble And What They Do

Below is a table of every Ensemble, which Pins they require, and what they do. You'll know if you have equipped the Ensemble as the Pins will get a small chain symbol underneath them and a new tab in their description box that tells you what the Ensemble does.

Ensemble Pins Used Effect
Heavenly Ensemble
  1. Raijin ∙ Surge (No. 093)
  2. FuJin ∙ Gale (No. 104)
Increases Attack when using FuJin Gale against an enemy chained with RaiJin Surge.
Lustrous Ensemble
  1. Stay Gold (No. 141)
  2. Stay Beautiful (No. 142)
Increases reboot speed when Stay Gold and Stay Beautiful are worn concurrently.
Tenka Ensemble
  1. Tenka Juzumara (No. 168)
  2. Tenka Mikazuki (No. 169)
Increases attack speed and damage dealt when Tenka Juzumaru and Tenka Mikazuki are worn concurrently.
Relativity Ensemble
  1. Absolute Relativity (No. 210)
Increases Attack when using Absolute Relativity against an enemy knocked down by Relative Absoluteness.
Revivify Ensemble
  1. Hog Healer (No. 246)
  2. Fang Defender (No. 247)
Increases reboot speed when Hog Healer and Fang Defender are worn concurrently.
Yearlong Ensemble
  1. St. Ver's Uppercut (No. 248)
  2. St. Aestas' Shrapnel (No. 249)
  3. St. Autumnus' Strike (No. 250)
  4. St. Hiems' Shotgun (No. 251)
Replenishes a large amount of the team’s HP relative to damage dealt, but only when all four pins are worn concurrently.
Catch-and-Release Ensemble
  1. Charge Punch E (No. 252)
  2. Snare Trap E (No. 253)
Increases Attack when using Charge Punch E against an enemy tied up by Snare Trap E.
Black Cat Ensemble
  1. Black Cat Crush (No. 254)
  2. Black Cat Cards (No. 255)
  3. Black Cat Burst (No. 256)
  4. Black Cat Comet (No. 257)
  5. Black Cat Blades (No. 258)
  6. Black Cat Burn (No. 259)
Tremendously increases Attack when all six pins are worn concurrently.
Yokai Ensemble
  1. Kappa Panic (No. 266)
  2. Golden Kappa Panic (No. 274)
Increases Attack when using Kappa Panic against an enemy drawn in by Golden Kappa Panic.
Stop-and-Go Ensemble
  1. Just Keep Swimmin'! (No. 281)
  2. What a Shock! (No. 282)
  3. Stop the Music! (No. 283)
Immensely increases Attack when all three pins are worn concurrently

Next: NEO: The World Ends With You Complete Guide And Walkthrough

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